Quantcast

Mirror's Edge


A hop, skip and a jump away from greatness?

Recently, when walking past a nearby building site, one editor remarked about how cool it would be to run along the tops of the cranes, like in Casino Royale. Mirror’s Edge has a level where you do exactly that. That made us all very, very happy. We just want to make it clear, though: at no point did we suggest that it might also be cool to use those same physical talents to run away from a bunch of snipers. That would be rubbish.

Let’s also make it clear that when attempting that moment of crane leapery, we fell to our death half a dozen times. You’re not always going to time those jumps correctly. You’re going to fall and die sometimes, forcing a retry, and there’s no quicksave. This proved occasionally frustrating, particularly when a death happened after a scripted ambush we were then forced to walk into a dozen times. But mostly checkpoints are well placed, quickly re-loading and sending you back to just before your failed leap.

That scripted ambush is one of the situations where the game takes control of your viewpoint for the sake of a brief cutscene. Although the loss of control is abrupt, it’s preferable to the game’s occasional and jarring leaps into 2D animation. Faith is likeable; a rare humble protagonist who’s willing to express something other than detached sarcasm. There’s even some thematic nuance, though much of it is derivative of other work. But when the game is beautiful and steadfast in its commitment to the first-person perspective, suddenly jumping to 2D is bizarre and ugly.

What will annoy some of you far more is the length. The story mode is short – we completed it in around six hours. But this is only slightly less than it took us to complete Call of Duty 4 and it doesn’t feel unfairly truncated, despite the room left  for the inevitable sequel. We must say that we appreciated it for not padding the experience needlessly.

Also similar to CoD4, it’s improved on the PC, being easier to make jumps using a mouse and keyboard and with PhysX support, it makes fist-smashing through glass even more satisfying. But then, this is a world wiped so clean that we frequently walked into glass walls without realising they were there.

Despite the lack of multiplayer, there are two other modes that extend the life of the game: Speed Run and Time Trial. Speed Run is the story mode levels with an added timer. This forces you to complete each level flawlessly in order to reach the end within the time limit. Time Trial, meanwhile, is set in specific areas of those same levels and is entirely devoid of enemies.

Hey, wait a minute, devoid of enemies? Time Trial essentially turns the game into the aforementioned TrackMania, placing a series of checkpoints on a level that must be hit in order and giving you times to beat to earn either one, two or three stars. Did we say devoid of enemies? Reach the end once and the next time through you’ll be racing against a ghost of yourself. NO ENEMIES? No enemies at all! The Time Trial mode removes the game’s one major irritation, turning it into a game purely about movement and iteratively improving your performance. Playing the story mode is worthwhile, and you’ll need to complete it to unlock all the Time Trial levels anyway, but there’s an argument to be made for this mode being Mirror’s Edge distilled into its pure form.

Which only serves to underline the key frustrations of the game. It’s ambitious in a multitude of ways, both in making a platformer from a first-person perspective and in its implementation of free running. It succeeds in both these things, creating an essential experience in the process. But it’s stymied by its attempts to combine those new ideas with the traditional first-person shooter model. It’s as if someone told them that people were scared of new things and that they should instead take something familiar and put a clock in it instead. In other words, it’s really, really good and you should play it, but damn, it could have been superb.

Jan 13, 2009

You'll love
  • Starkly gorgeous visuals
  • Something new in first-person games
  • Exhilarating when it works
You'll hate
  • It's a bit short
  • Some frustrating moments
  • Doesn't quite live up to hopes

 
9 Comments
Order Comments: Newest First | Oldest First
caleb8  - 9 months 28 days ago 
"Doesn’t quite live up to hopes"

um....what?
caleb8  - 9 months 28 days ago 
thats odd, that "doesn't" word is all screwed up on the reveiw verdict but in comments it is perfectly fine?

its so odd in fact that it created a double post...
KaylaKaze  - 9 months 28 days ago 
I'm hoping this will be moddable on PC so we can fix it, but being an EA game, that doesn't seem too likely. I loved it on 360 but the combat aspects and 2D cutscenes were bad for it. I'm not a big fan of the time trials though. I'd be happier if the game revolved around Faith making deliveries and earning cash, losing cash on deaths, and able to buy stuff and the story would revolve around the packages she's delivering.
asspills  - 9 months 27 days ago 
They seemed quite pessimistic about an 8/10 rating.
I have the 360 version and its great, i never found the enemies to be much of a bother, i lloovveedd trying to clear a whole area of bad guys without breaking rythm.

Though the game did have its problems, you have to give fresh, new game ideas like this time, like with Skate. Encourage what they do, criticize what needs fixing, and let them perfect it in the sequel.
DeadGirls  - 9 months 27 days ago 
Hmm. I was initially exited about this game, but after hearing many negative reviews (prior to this one), I decided against getting it. But, after this review, I may just give it a try.
Defguru7777  - 9 months 26 days ago 
I have this on 360 and I disagree with your score. I would have given this a 9, but I do agree with all of your points. While I think NO enemies would be lame, I think they should have toned down their numbers and toughness.
jonfitt  - 9 months 26 days ago 
I hope it can be modded. While 5 hours is only less than CoD4 single player, most people spent by far the larger amount of time in multiplayer where CoD4 excelled. Mirror's Edge has no multiplayer.

Wouldn't it be better if in the Story Mode enemies where always bursting out onto roofs just as you leap off onto the next building always failing to catch you as you fly past them? Or perhaps they would be chasing you and about to get to the roof in 30 seconds giving you 30 seconds to complete a section. Essentially a time trial.
mekanicaljesus  - 9 months 1 day ago 
i kinda' loved this game.. a visual treat n' reminded of that old French classic 'Another World' but.. it was a Chrimbo present, maybe not so great for the full $50.. gonna' go play it thru again on 'hard' neway
JohnnyMaverik  - 8 months 5 days ago 
Sounds good but at the same time it sounds a bit short and a bit clostraphobic, probably wait for the sequil, which knowing EA will take no longer than 2 years, probably 1 year, and will be improved while still frustratingly short and limited, i duno, maybe I'm being unfair with the limited tag but it just sounds it and i like game to be BIG. I'd like to try it but i doubt that I'll go as far as buying it, especially since it's EA and yea... most people will know where I'm coming from if I say EA arent really my favouret developers at the moment.
This video player requires Flash 9 Player or later. Please download the latest Flash Player.
The Knowledge
Mirror's Edge
Mirror's Edge

Genre: Action
Release date: Jan 13, 2009
Published by: EA GAMES
Developed by: DICE
Min system requirements: 3GHz, 1Gb RAM, 256Mb 3D card
Recommended system: Dual Core CPU, 2Gb RAM, 8800 series videocard or better
Multiplayer Modes:
Offline
1 player SOLO
8 GREAT
Read the review
Latest Articles About This Game
A hop, skip and a jump away from greatness?
PC Review  -  Jan 13, 2009