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Medieval II: Total War




Apr 10, 2007
PC News | Medieval II: Total War
New details on The Creative Assembly's Medieval II: Total War expansion Kingdoms will be dancing before your eyeballs in the latest issue of PC Gamer. Whereas the sheer scale of The Creative Assembly's Medieval II meant campaigns demanded months of your time and much of the end-game is sheer grind to clinch those final few provinces, Kingdoms' four new mini-campaigns narrow focus down to specific regions and periods of history across the Medieval world. The four campaigns have a tighter focus ... » Read More
Oct 4, 2006
PC News | Medieval II: Total War
With Medieval II: Total War marching ever closer to its November 24 release date, we've got another contingent of screens for your historical battle-viewing pleasure. Every Total War game manages to look more gobsmackingly impressive than the last, and Medieval II is no exception - its battles in the mud of Europe or the dust of the Holy Land are up there with the franchise's very best. Covering a period that includes the Crusades and the discovery of the Americas, history will be providing ... » Read More
Sep 13, 2006
PC News | Medieval II: Total War
Wednesday 13 September 2006 This batch of new screens for PC game Medieval II: Total War shows just how varied the units you'll be able to field can get. The screens for the gigantic real-time strategy war game show knights, horses in armour, pikemen, archers... but our favourite has to be the armoured elephants, lumbering like living tanks across the battlefield, with carrying space for more offensive troops. We've already had the pleasure of commanding elephantine columns in Rome: Total ... » Read More
Aug 4, 2006
PC News | Medieval II: Total War
The latest shots of the visually stunning real-time strategy Medieval II: Total War give us a glimpse at the turn-based campaign of the game, which is just as important to the game as the epic, real-time battle scenes. The turn-based portion of Medieval II is where you can develop your civilization and make it stronger, creating a firmer base from which to launch offensives. For instance, it's here that you're given the option to turn fortresses into cities. This completely changes how that ... » Read More
Aug 3, 2006
PC News | Medieval II: Total War
Thursday 3 August 2006 The latest shots of Sega's visually stunning RTS Medieval 2: Total War give us a glimpse at the campaign maps in the game, which are just as important to the game's mechanics as the epic battle scenes. It's on these screens that you can develop your civilisation to make it stronger, creating a firmer base from which to launch offensives. For instance it's here that you're given the option to turn a fortresses into cities. This completely changes how that settlement works ... » Read More
Jul 18, 2006
PC News | Medieval II: Total War
This latest bundle of screenshots of the real-time strategy juggernaut Medieval II: Total War offers further proof, if it were ever needed, that this is a visually stunning game. In terms of the recreation of epic battles, developer Creative Assembly really is second to none. The dynamic strategy game is set in the years between 1080 and 1503 - one of the most turbulent times in history in terms of conflict, just beyond the Dark Ages. This allows Medieval II to include battles from Europe, the ... » Read More
Jul 6, 2006
PC News | Medieval II: Total War
Thursday 6 July 2006 Medieval II: Total War is set to unleash hell on your PC this November, and we've enlisted a handful of shots to show off the game's teeming armies, as well as give you a glance at the game's redesigned campaign map. Just click on the images tab for the rest of these new screens. The map view, where you shuffle armies into action and manage your empire's city life, has been given an overhaul - and it looks better than ever. You can now choose between constructing towns and ... » Read More
Jun 6, 2006
PC News | Medieval II: Total War
It's one of the most visually astonishing games around and we've managed to get our hands on an army of new shots of Creative Assembly's Medieval II: Total War, which will be released for PC this winter. The follow up to Rome: Total War focuses on a different part of history, namely the period from 1080 to 1530 which was a particularly unsettled period in history and featured such conflicts as the Crusades. From the images below, you'll see the epic scale of the battles Medieval II is capable ... » Read More
May 9, 2006
PC News | Medieval II: Total War
The Total War games have always been high on the list for strategy gamers due to their solid mix of strategic conquest, tactical combat, and staggering vastness. Literally hundreds of units can appear onscreen at once, each determined to run its sword or spear through someone else out there. Although the latest installment returns to an already visited era, the advances in gameplay and technology make it a trip that we're eagerly anticipating. Visual upgrades shine on the field of battle, ... » Read More
Feb 15, 2006
PC News | Medieval II: Total War
Activision's hugely successful Total War real time strategy series will return to PC this winter with Medieval 2: Total War. The sequel comes reinforced with an enhanced campaign multiplayer mode, ramped-up graphics and the ability to field vast armies containing up to 10,000 soldiers. Expanding the borders of the previous games in the series, Medieval 2 combines bloody European battlefields and desert sieges in the Holy Lands with the discovery of the Americas, and the fearsome Aztec warrior ... » Read More
The Knowledge

Medieval II: Total War

Genre: Strategy
Release date: Nov 14, 2006
Published by: Sega
Developed by: Creative Assembly,The Creative Assembly
Franchise: Total War
Min system requirements: P4 1.5GHz or equivalent, 512MB RAM, 11.0GB HD space, 128MB DX 9.0c-compatible video card
Recommended system: P4 3.0GHz or equivalent, 2.0GB RAM, 512MB DX 9.0c-compatible video card
Multiplayer Modes:
Offline
8 player VS
8 player CO-OP
1 player SOLO
Online
8 player VS
8 player CO-OP
9 AWESOME
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