We've just had a double whammy of Medieval II: Total War - first the makers talked us through the new game and then we were let loose on a playable version of this superb strategy-action sequel. And here's what we've found...
The campaign map has received a total facelift. The flat map-style look is gone, replaced by a textured 3D world. Secondly, there's a deeper level of interaction with your opposition. Tap a nearby enemy/ally unit and a small piece of dialogue will play, indicating your
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We were let loose on a playable version of Medieval 2: Total War, Sega's forthcoming real-time strategy battleground, and found that war ain't what it used to be. But that's a good thing.
First, the campaign map has received a total facelift. The flat map-style look is gone, replaced by a textured 3D world. Secondly, there's a deeper level of interaction with your opposition. Tap a nearby enemy/ally unit and a small piece of dialogue will play, indicating your relationship with that faction,
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Remember when your best friend got his first fancy sports car? After your initial white-knuckled ride, you immediately coveted his new wheels. Just like high-end surround sound systems, blazing fast computers and imported chocolate - we never realize we can't live without these things until we actually experience them. Unfortunately, games work exactly the same way: we were jauntily subjugating the European continent in last year's real-time strategy stroke-of-genius, Rome: Total War, until we
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ESRB Rating
Medieval II: Total War is rated: Teen
Alcohol Reference,
Blood,
Language,
Tobacco Reference