Max Payne 3


Max Payne’s going through a lot of changes in his third game: a change in locale (from New York to Sao Paolo), a change in appearance (from youngish and weary to middle-aged, bearded and weary) and a change in tactics (having added sticky cover and zoom aiming to his repertoire). At heart, though, he’s still the same tormented, painkiller-addicted anti-hero he’s always been, and his game’s still about shooting from the hip while diving through the air and dodging bullets in slow motion. To get a little more insight into what’s changing and what’s staying the same, we caught up with Max Payne 3’s art director, Rob Nelson, for a quick chat and a little bit of exclusive new gameplay footage...


It’s that time of year again. E3 is coming and the hype train is beginning to hiss. In preparation for this year’s maelstrom of new video game delights, which starts on June the 15th, we’re running a twice-weekly series of features highlighting the big hitters you’ll want to keep an eye on at the show.

Today, we’re looking at the long overdue return of down-on-his luck hero Max Payne in Max Payne 3.


By Will Johnston posted 2 years, 6 months ago

His wife and baby daughter have been slaughtered by junkies, and he’s been accused of a murder he didn’t commit, forced into a hallucinogenic drug-fuelled nightmare, betrayed by those he trusted and marched out of the New York police force. He’s even been played on-screen by Marky Mark in a film adaptation that has a Metacritic percentile average of 31. Max Payne has every right to be cynical.


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