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			<title>GamesRadar - Marc Ecko&#039;s Getting Up: Contents Under Pressure</title>
	    	<link>http://www.gamesradar.com/pc/marc-eckos-getting-up-contents-under-pressure/g-2005122017508912074</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
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    					<title>59 levels to play before you die: M - S (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/pc/f/59-levels-to-play-before-you-die-m-s/a-2008031816338234098/g-2005122017508912074</link>
				    
				
				
				    
    				
						
					    
					    	<description>Bloc Party&#039;s song &#034;Helicopter&#034; can make anything amazing, but it didn&#039;t have to work too hard during the tram-ride sequence in Getting Up. Say what you will about the game, but frantically leaping between four aerial cable cars and shimmying around their edges to spray paint a single giant message - all while dodging machinegun fire and tossing riot cops - felt overwhelmingly badass the first time we did it. ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Mar 21, 2008
    							
    						
    					
    				
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    					<title>Marc Ecko's Getting Up: Contents Under Pressure (Review)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/pc/marc-eckos-getting-up-contents-under-pressure/review/marc-eckos-getting-up-contents-under-pressure/a-20060302193338553050/g-2005122017508912074</link>
				    
				
				
				    
    				
						
					    
					    	<description>By all rights, Marc Ecko&#039;s Getting Up: Contents Under Pressure should be terrible. The latest in a long line of mostly dismal &#034;urban&#034; games, it&#039;s packed full of brand logos, but still aims for a guerilla image. It&#039;s been delayed for years. And if that weren&#039;t enough, it&#039;s the brainchild of a fashion designer.

So it&#039;s a shocker that Getting Up not only does its &#034;street&#034; atmosphere up right, but actually puts together a competent beat-&#039;em-up/graffiti experience. Playing like an inner-city Prince ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>review</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Mar 2, 2006
    							
    						
    					
    				
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    					<title>Marc Ecko's Getting Up: Contents Under Pressure (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/pc/marc-eckos-getting-up-contents-under-pressure/preview/marc-eckos-getting-up-contents-under-pressure/a-200512201912301098/g-2005122017508912074</link>
				    
				
				
				    
    				
						
					    
					    	<description>It probably won&#039;t do for graffiti what the Tony Hawk games did for skateboarding, but Marc Ecko&#039;s Getting Up: Contents Under Pressure has gotten a pretty bad rap lately. A game about a graffiti artist living in a police state where tagging is a capital crime, it&#039;s been called everything from a celebration of vandalism to a gang-recruitment tool. But regardless of what its critics say, Getting Up takes an interesting spin on the urban-crime genre and, if done right, could be a lot of ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>preview</category>
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    								Feb 7, 2006
    							
    						
    					
    				
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   						<title>Marc Ecko&#039;s Getting Up FAQ/Walkthrough (FAQ)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/pc/marc-eckos-getting-up-contents-under-pressure/faq/g-2005122017508912074/c-243635</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the FAQ ...</description>
    				
    				
				    
				
				<category>FAQ</category>
    			<pubDate>
    				
    					
    					
    						
    						
    							
    							
    							    Jun 5, 2008
    							
    						
    					
    					
    				
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