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Maple Story


A (semi-) free MMORPG that proves that you get what you pay for

Unlike other MMORPGs, many special items in Maple Story can't be earned in-game. Instead, they're purchased at the "Cash Shop." The Cash Shop's stock includes clothes and cosmetic enhancements, as well as expendable items and special companion pets. The cash shop takes NX Points instead of in-game currency, and 1,000 of these points cost $1 in real-world moolah. The average piece of clothing will set you back around 3,000-5,000 points. Ouch. Doesn't seem quite so "free" now, does it? True, compared to other MMORPGs, Maple Story is still cheap - but if you want to build a sizable wardrobe, expect to plunk down a pretty penny.

More worryingly, after you play for a while, the gameplay in Maple Story starts to lose its charm. There's no backstory behind the game's world, unlike the rich histories of World of Warcraft or Final Fantasy XI. Leveling up is tedious at higher levels, and the class system is limited. Quests given by NPCs lack variety - objectives are usually variations on "kill X enemies" or "bring me X items." But perhaps the biggest oversight are no Player vs. Player options, which we've come to expect in MMORPGs by now.

And then there's the "community." Our experience with other players in Maple Story was absolutely awful. As a newbie, it was an uphill battle to get other players to chat with us. Only a few responded in a friendly manner, and of those few, most just wanted to know where we got our pet. Others mocked us, ignored us or were downright hostile to us - even if we hadn't tried to talk to them first. It's not just conversation, either - kill-stealing runs rampant, hacking is common and you can often see solicitations to raise or lower a player's Fame ranking for in-game money. Worse yet, it seems like the GMs are never around.


 
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The Knowledge

Maple Story

Genre: Role Playing
Release date: Nov 28, 2006
Published by: Nexon
Developed by: Wizet
5 SO-SO
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