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Maelstrom


More apocalyptic clichés than you can handle

One of KDV’s more successful innovations is only available in skirmishes. Switch on automatic base management and the AI will deal with such things as solar farm placement and upgrade paths, leaving you free to indulge in manly stuff like killing, demolishing buildings and taking screenshots.

With death by lightning, fire, ice, whirlwinds, water, fangs, talons and chainsaws, not to mention all the usual bullets and bombs, Maelstrom has plenty to offer the Hypersnap paparazzi. Oddly, given all the mayhem, we didn’t find ourselves cackling with evil glee very often. Actually, thinking about it, we didn’t cackle once. Either we’ve lost our capacity for enjoying bloody mayhem (improbable) or KDV has attempted to create something modern and populist and ended up with something that feels ten years old and decidedly ordinary. We reckon it’s the latter. Russia’s answer to Introversion has gone from the exciting, dangerous Perimeter to the dull and crowded center. Grieve.

You'll love
  • Hai-genti aliens
  • Skirmish mode is great
  • Not too formulaic
You'll hate
  • Filled with clichéd missions
  • Too timid
  • AI cheats often in Skirmish mode

 
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The Knowledge
Maelstrom
Maelstrom

Genre: Strategy
Release date: Feb 20, 2007
Published by: Codemasters
Developed by: KDV Games
Min system requirements: PIII 1.6GHz or equivalent, 256MB RAM, 3.5GB HD space, 64MB DirectX 9.0c video card
Multiplayer Modes:
Offline
6 player VS
Online
6 player VS
6 DECENT
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