The weapons on offer aren't terribly interesting. We grab a pistol and a shotgun, rationalizing that shotguns are always the best choice where zombies are concerned. A grenade slips into our inventory, and we forego the submachine gun and the molotovs. You could describe the available weapons as either mundane or classic, depending on your outlook, but they won't be the reason people play Left 4 Dead. The game is about cooperative teamplay - and not the sort of teamplay you find in Battlefield where it'd barely be noticed if you logged off to eat some Doritos, but the kind of teamplay in which everything you do directly affects your three compadres. It's precisely because the team is so small that this dependency on teamwork exists, and on every level of gameplay you're encouraged to help each other out.














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