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League of Legends


League of Legends: Clash of Fates – hands-on

A professional take on Defense of the Ancients, by the original creator

If you don’t know what Defense of the Ancients is (lovingly known as DotA by its gigantic community), you may not know what an RTS is, either. The original DotA is a single custom map that was created for WarCraft III. It took the core concept of the third WarCraft’s focus on hero units and stripped away the bothersome base-building and army management. It then introduced, through various updates, so many heroes and items that the once humble map clearly had evolved into its own game. The version played today is known as DotA Allstars and has captured so many overtaxed minds and sore fingers that it even inspired a popular song.

With such a hugely embraced fan-made map gobbling up RTS-RPG hybrid hungry gamers, naturally some professional studios wanted to get in on the act. Hence, we have Demigod, and now the forthcoming League of Legends: Clash of Fates. The difference with LoL (intentional acronym?) is that the original creator of DotA Allstars is on the design team. As is Tom Cadwell, one of the venerated minds responsible for design in not only WarCraft III, but also World of Warcraft.

Just like DotA, Legends employs a familiar interface to any RTS player, but your entire focus is on controlling a single hero unit (called a champion). Each champion has several unique spells to cast, and at launch the game will have a staggering 40 champions to choose from. More are planned for later updates, but the initial batch will surely keep players busy with so much choice. The champions, along with the world around them, have a bright, cartoony look to them, with a focus on graphical visibility – it’s easier to tell what’s going on if the art isn’t gritty and gray.

Aside from casting spells, players will return to their home base to purchase items from the shop. Healing potions, boots that increase movement speed, and a slew of other goodies await. One of the main complaints of DotA is that it’s very newbie-unfriendly, and a big part of that is its selection of items that has to be learned and charted out for maximum effectiveness. In Legends, items are laid out in tiers of requirements or suggested combinations. That way it doesn’t take long to figure out what items you want and can instead focus on assassinating enemy champions.

Controlling your champion isn’t simply a matter of managing spells and items – each team’s base periodically spawns AI units to aid (and hinder) you in battle. There are also towers set up in key points, and their attacks are extremely dangerous. We died by hanging around one for only a few seconds. So in order to survive, a lot of finesse in your champion’s movements is required. Just as in DotA, there are typically battle-fronts where forces clash, and knowing when to retreat and when to give chase to a wounded opponent is crucial.


 
6 Comments
Order Comments: Newest First | Oldest First
Muffun  - 3 months 25 days ago 
Dota
taxx  - 3 months 25 days ago 
anyone that could spare me a key would make a dota lover like me very happy<,,,bads_coe@yahoo.com
GrkoD  - 3 months 11 days ago 
Heh i just need a beta key..i w8ing to play it like 3 months
kuruchan0000  - 2 months 22 days ago 
how to have account in this type of game????
ROBOTS  - 2 months 20 days ago 
I'm in this beta, just make friends on the forums who incidentally have friend keys. Everybody in the beta got one free friend key a few days ago so alot of them are looking for ppl to invite. I used mine already =/
argayo  - 2 months 16 days ago 
plz send me beta key plzzzzzzzzzzzzz argayo@yahoo.com.br
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The Knowledge
League of Legends
League of Legends

Genre: Strategy
Release date: Oct 27, 2009
Published by: Riot Games
Developed by: Riot Games
Min system requirements: 750 MB hard disk space, 2 GHz processor, Windows XP/Vista/7, 512 MB RAM, DX 9
Multiplayer Modes:
Online
? player MMO
8 GREAT
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A professional take on Defense of the Ancients, by the original creator
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