Kingdom Under Fire: Circle of Doom


By News from N4G, posted 4 years ago
Turok is one of only a few demos out this week. It's available on Live Marketplace (and PSN if you're in the US). Or how about the FIFA Street 3 sampler, out for both PS3 and 360. Quite eye-catching with its new stylised cartoon image, although some of you forum goers seem less than taken with the repetitive tricks.

In Seoul for the Gstar 2007 international game expo, Gamasutra has learned that Kingdom Under Fire developer Blueside is working on three new projects: one project for Live Arcade, one for an unnamed handheld, and one large-scale project more along the lines of the company's traditional work, which also includes the Q Entertainment-produced Ninety Nine Nights. One thing I can tell you, embellished Dee Lee, head of Blueside division 2 and manager of production and business development, is that we're going multi-platform with Circle of Doom, so that users can play against each other on Games for Windows Live. So we're trying to diversify our platforms. And we do also have plan to make tiny games. Live Arcade is one thing, and that handheld game¿

By Ben Schroder posted 5 years, 4 months ago
Tuesday 3 October 2006 Following yesterday's screenshots from the Kingdom Under Fire series' jump to Xbox 360 and switch to dungeon-crawling action, the first trailer has arrived - rapidly strike the movies tab above to see it. Although it's not quite as stirring as we were expecting - spending a little too long lingering on the scenery rather than the (great-looking) combat - it's a promising start, and hints at how hectic the action will get with a full four players furiously windmilling


By Ben Schroder posted 5 years, 4 months ago
Xbox 360 and PC owners who've been itching to beat up a lot of monsters for thrills and riches need look no further than Kingdom Under Fire: Circle of Doom when it's released early next year, and the screens below are sure to feed your appetite. The previous KUF titles on Xbox - Crusaders and Heroes - were memorably chunky, strategic army-slaughtering titles, which made developer Phantagram's flawed Xbox 360 effort, Ninety-Nine Nights, even more
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