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Heroes of Annihilated Empires


A disappointing and derivative addition to the gamut of fantasy based real-time strategies

The game’s hero combat system is just plain boring. You’ll control Elhant - an elven ranger - throughout the majority of the campaign mode as you try to find a way to prevent the undead from destroying your world. As you battle, you’ll level up and find items and equipment - eventually developing your character into a one man army. But the thrill of taking out legions of undead and demons with this Legolas-like bowman will quickly wear thin.

When you’re not waiting for your health and mana to slowly regenerate, you’ll find yourself exploiting your enemies’ dim AI by attacking them and running away. Once the enemy begins retreating you can continue to whittle down their health as they return to their original position.

Above: Without the ability to zoom in closer than this, it’s hard to fully appreciate the game’s large scale battles

The game’s RTS elements leave much to be desired as well. Expect the usual assortment of melee, ranged and siege units dressed up in good – but certainly not great – looking graphics. Combine that with units that often stand idle on the sidelines while the enemy is attacking your buildings right in front of them, and you’re left with an utterly average experience.


 
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The Knowledge
Heroes of Annihilated Empires
Heroes of Annihilated Empires

Genre: Strategy
Expected release date: 11/16/2006
Published by: CDV
Developed by: GSC Game World
Min system requirements: PIII 1.6GHz or equivalent, 256MB RAM, 3.5GB HD space, 64MB DirectX 9.0c video card
Multiplayer Modes:
Online
4 player VS
6 DECENT
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A disappointing and derivative addition to the gamut of fantasy based real-time strategies
PC Review  -  Jan 2, 2007