As we watched the 30% complete version of Heist, Maxx Kaufman, of developers InExile, wanted us to "imagine it looking awesome all the time."
You can see why. At the moment, this safe-cracking, '60s-set, free-roamer looks a bit basic. The banks are blank, the robbers struggle with scenery and the chatter is stilted. But if the team can polish the graphics as well as they generate ideas, this will be one to
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Want to know why this bank robber might just be the coolest thing since 1969?
Apr 19, 2007
As a concept Heist is solid gold - lead a crew of badasses as you plan and pull off a series of bank robberies in 1969 San Francisco. Just the idea evokes countless Hollywood images of cool guns, cool sunglasses, cool muscle cars, cool afros and fat bundles of cool, crisp dollar bills. And that's definitely a good thing, because it's exactly the vibe that Heist is shooting for.
Certainly all those elements were represented in the sections of the game we were shown by developer inXile
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If you were a pensioner, and we said "1960s San Francisco" to you, you'd probably roll your eyes, or else go all misty-eyed and complain that you just can't get decent LSD anymore. It depends what kind of pensioner you are, really. As it happens, this is the exact setting for Hei$t, the Hollywood-inspired robbery sim from developer inXile - though the closest you'll get to any peace-and-love daisy-age nonsense here is driving your getaway car through a crowd full of hippies.
It's been a while
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