Halo 2

Also known as: Halo II


Sometimes GamesRadar goes above and beyond the CoD just to entertain you. Most other times we drastically underestimate how long ideas take to execute, and end up sacrificing health, sleep and personal play time just to see it through. This was bit of all that.


Halo wasn't the first shooter. Halo wasn't the first to introduce online multiplayer. Halo wasn't even the first Bungie game to feature an armored peacekeeper and sexy female AI battling aliens in outer space. Halo, in many ways, is unoriginal.

Yet no other series – with the possible exception of Grand Theft Auto – has had such a clear, obvious and indisputable impact on the videogame industry over the past decade. To welcome the release of Halo: Reach tomorrow, which also marks the end of Bungie's involvement with their best-selling creation, here are seven of the franchise's biggest influences...


It's everyone's favorite time of the year again, when thousands of overcaffeinated journalists descend upon E3 with their live-blogged, 2000-word diatribes on the most minor of details. The objects of their unending speculation? The biggest games of the show, which, oddly enough, have been known to the gaming press for months and will surprise literally no one.

That's why we're interested in games that haven't been seen, announced or



By PC Zone UK posted 3 years, 8 months ago

The links between novels and gaming are stronger than you think. Successful franchises spawn tie-in books dealing with the further adventures of Lara Croft or generic videogame action heroes, but often a respected author’s words can find themselves directly or indirectly rendered in gaming. Take Cormac McCarthy’s The Road for example, a post-apocalyptic journey through a near-future American wasteland that’s become required


Nothing's perfect. Stare closely enough at anything - even a masterpiece - and you're bound to find flaws sooner or later. They might be small. They might be insignificant. They might not detract from the overall quality of the piece at all...

Except when they really, really do. With these seven games, in fact, you don't need to stare. Their flaws are so huge, so obvious, so frustrating and so effing obnoxious that you can't help but

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