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Half-Life 2

Also known as: Half-Life II
Half-Life 2 - ZombieMod: Source Mod Patch v1.00 to v1.10FileRadar
This patch updates your ZombieMod: Source to v1.10.
Submitted:  May 1, 2009
Total downloads: 181
Available servers: 2
Source Forts Half-Life 2 Mod v1.9.3 to v1.9.4 PatchFileRadar
Map fixes (some won't be listed here and some haven't been found in 1.9.4 yet, but are fixed): - sf_abandon roof bug - sf_fronts ammo box - sf_fronts disposer (has been moved to the back of the block spawn room) - sf_skywalk players spawning in walls - sf_canyon skybox seam - sf_overload spawn doors fixed for blue team - sf_sphinx is now sandy Other bugs: - 0 bound to slot 10 - phys_swap bound to G - Default mouse sensitivity changed to three - Bleop noise on talk removed - Spelling in the buildwall decal fixed - Spelling on the sniper description fixed - Spelling on the rocketeer description fixed - Listen server creation window set up properly for SF - Dedicated server GUI set up for SF
Submitted:  Sep 9, 2008
Total downloads: 273
Available servers: 2
Eternal Silence v3.0 to v3.1 PatchFileRadar
[ADD] - Added mine dropper to bomber gunner. Allows them to lose fighters. [ADD] - Added a button above the gunship spawn so you can spawn at your home base at all times [ADD] - Added Target last attacker control [ADD] - Added cl_crosshair_inf console commands to customize crosshair size and color [ADD] - Customizable phase time on per-map basis (see worldspawn) [ADD] - Players now get points for killing nukes [FIX] - Optimized lighting effect for napalm projectiles [FIX] - Dead capital ships no longer render their hangars. [FIX] - Anti-desertion actually works now [FIX] - Gunships no longer give "Land Here" objective when hangar is locked [FIX] - Passengers now hear incoming missile warnings [FIX] - Commands for targeting enemies no longer include missiles [FIX] - Ship cannons fired indoors are easier to hit with. [FIX] - Bombers now appropriatly get damage from their own bombs [FIX] - Removed UTF corvette hole [BAL] - Reduced grenade launcher damage by 25% [BAL] - Reduced grenade launcher clip from 5 to 4 [BAL] - Increased bomber damage by 50% [BAL] - Increased bomber range slightly [BAL] - Removed bomber movement limitation while charging [BAL] - Decreased flamethrower range by 40% [BAL] - Decreased flametrap duration and size by 50% [BAL] - Changed the way subsystem capturing functions to disable spawns quicker during a battle [BAL] - Evened capital ship damage so attackers won't lose by default [BAL] - Reduced Interceptor and Heavy Fighter ammo to make them more dependent on rearming [BAL] - Increased attack phase time [BAL] - Decreased Swarm Missile Range from 500 to 420 [BAL] - Increased NGM Fighter HP to make it more competitive (450,280) to (550,300) [UTF = (500,280)] [BAL] - Increased gunship gun firing rate
Submitted:  Jun 23, 2008
Total downloads: 953
Available servers: 6
Half-Life 2: Jailbreak Source 0.4.1 Server PatchFileRadar
- Chaingun accuracy 7 - 15 degrees - Teams auto balanced on new round - Person that averted execution named in announcement - Points for a kill based on difference between scorer and victims points (diff / 10) + 1 - Points not deducted when killed by a turret or killed whilst escaping - Toggle weapon switch keyboard command (default k, con command toggleweaponautoswitch) - Most releases award fixed - Ladder bug fixed by increasing out of jail delay from 0.2 to 0.5s - Radio menu updated to allow message selection by key as well as mouse - Added %p chat macro to get closest ally player name - Fixed grenade spam bug by no longer dropping a primed grenade - Made grav gun primary fire same as secondary - Timelimit no longer gets reset on a new round - Cleaned up a few console debug messages - Minor increase in jump height to aid with getting on top of people - Woodneck updated with various fixes: -- Slowed down second laser a titch -- Made entrance and exit for laser escape easier for groups -- Made lasers into env_lasers -- Added laser shutdown panel (5 seconds, then reset after 45 seconds) -- Removed fence panel after exit -- Moved Rocket Launcher and Chaingun - Replaced Silenced Pistol sound with quieter version - Added InfoLabel to server loading screen - Added new macro to Cover Me! Radio message - Added Jahhur's phong shading to the Turrets - Replaced "Hold this Ground" with "Enemy Spotted" - Replaced "Fallback!" with "Stick Together!" - Adjusted Radio Messages to suit - Added new macro to Radio Messages - New radio voice recordings to suit - Fixed errors from previous version
Submitted:  Jun 20, 2008
Total downloads: 531
Available servers: 4
Half-Life 2: Jailbreak Source v0.4.1 PatchFileRadar
- Chaingun accuracy 7 - 15 degrees - Teams auto balanced on new round - Person that averted execution named in announcement - Points for a kill based on difference between scorer and victims points (diff / 10) + 1 - Points not deducted when killed by a turret or killed whilst escaping - Toggle weapon switch keyboard command (default k, con command toggleweaponautoswitch) - Most releases award fixed - Ladder bug fixed by increasing out of jail delay from 0.2 to 0.5s - Radio menu updated to allow message selection by key as well as mouse - Added %p chat macro to get closest ally player name - Fixed grenade spam bug by no longer dropping a primed grenade - Made grav gun primary fire same as secondary - Timelimit no longer gets reset on a new round - Cleaned up a few console debug messages - Minor increase in jump height to aid with getting on top of people - Woodneck updated with various fixes: -- Slowed down second laser a titch -- Made entrance and exit for laser escape easier for groups -- Made lasers into env_lasers -- Added laser shutdown panel (5 seconds, then reset after 45 seconds) -- Removed fence panel after exit -- Moved Rocket Launcher and Chaingun - Replaced Silenced Pistol sound with quieter version - Added InfoLabel to server loading screen - Added new macro to Cover Me! Radio message - Added Jahhur's phong shading to the Turrets - Replaced "Hold this Ground" with "Enemy Spotted" - Replaced "Fallback!" with "Stick Together!" - Adjusted Radio Messages to suit - Added new macro to Radio Messages - New radio voice recordings to suit - Fixed errors from previous version
Submitted:  Jun 20, 2008
Total downloads: 676
Available servers: 5
Half-Life 2: Zombie Panic Mod Patch v1.2x to v1.25 betaFileRadar
The ZP Team has been hard at work with the version 1.21 source code, and with the help of several server admins (and the public) we have fixed a few problems that have been causing crashes in 1.21, as well as a few cosmetic issues with models and maps.
Submitted:  Apr 16, 2008
Total downloads: 544
Available servers: 2
Fistful of Frags Beta 1.3 - 1.35 PatchFileRadar
This will update version 1.3 Fistful of Frags game client to 1.35. See File/Full Details for the list of changes in this update. Mod by the Fistful of Frags Team.
Submitted:  Apr 8, 2008
Total downloads: 229
Available servers: 1
Half-Life 2: Capture the Flag b1.71 PatchFileRadar
* Three New Weapons * Twelve Included Maps * Five Player Powerups * Team Sentry Turrets * Game Types CTF, One-Flag and Domination * Game Modes Pro and HL2DM * Full Match Mode Support * Server-side Script and Alias Disabling * Team Radio Commands and Chat Macros * HL2 Player Models not Available in HL2DM * HDR "bloom" Visual Effect * SourceTV Server Support * Team Color Coding and Other Visual Tweaks
Submitted:  Mar 31, 2008
Total downloads: 511
Available servers: 3
Fistful of Frags 1.3 (Full)FileRadar
Additions: - Bounty game mode: explore the tactical side of Fistful of Frags. This brand new mode brings completely different possibilities to our game. Teams are asymmetric in player number and equipment. Desperados have the disadvantage of facing a double or triple number of opponents, but they start with much more notoriety to select their equipment and vigilantes have some respawn restrictions. There are several objectives in map which have to be defended by vigilantes to win the round, and there is a time limit too. Success or fail won*t depend only on your accuracy, you have to coordinate with teammates, use terrain and buildings to ambush enemy and choose your equipment wisely, taking in consideration the objective to attack/defend. - Deathmatch added to all maps. - Nowhere level: spawn in the center of a desert storm and find the loot in a vast underground area. - New menu music by Contraceptive Spongebob. - Colt SAA 1873 "Peacemaker", model by Kaskad, uv*s, skin and animation by Racer445. - New team selection menu, game mode indicators. - New weapon sounds: Colt Navy, coachgun, axe. - fof_nohint client convar, use it to hide all the hints and help on screen. - fof_gamemode: server command, sets game mode directly - fof_defaultgamemode: server convar, sets default game mode for all maps - fof_autobalance: server convar, disables all team balancing related features Gameplay adjustments: - Few Dollars More spawn system adjusted, players should spawn at an adequate distance from the carrier, preventing to walk long distances - Forward speed increased (+15%) Fixed: - HUD panels flashing / chat window freezing while another player connects, finally! - Henry rifle 2 bullets reload - Server stability should improve a lot Weapon adjustments: - Henry rifle: rate of fire slightly decreased, accuracy is much more affected when player moves, player will move slightly slower - Dual Colt Navy slightly more accurate - Coachgun damage model adjusted, same damage and dispersion but double amount of pellets. - Bow and revolvers position in view space tweaked
Submitted:  Feb 27, 2008
Total downloads: 495
Available servers: 2
Half-Life 2 Fistful of Frags 1.2 - 1.3 PatchFileRadar
Additions: - Bounty game mode: explore the tactical side of Fistful of Frags. This brand new mode brings completely different possibilities to our game. Teams are asymmetric in player number and equipment. Desperados have the disadvantage of facing a double or triple number of opponents, but they start with much more notoriety to select their equipment and vigilantes have some respawn restrictions. There are several objectives in map which have to be defended by vigilantes to win the round, and there is a time limit too. Success or fail won*t depend only on your accuracy, you have to coordinate with teammates, use terrain and buildings to ambush enemy and choose your equipment wisely, taking in consideration the objective to attack/defend. - Deathmatch added to all maps. - Nowhere level: spawn in the center of a desert storm and find the loot in a vast underground area. - New menu music by Contraceptive Spongebob. - Colt SAA 1873 "Peacemaker", model by Kaskad, uv*s, skin and animation by Racer445. - New team selection menu, game mode indicators. - New weapon sounds: Colt Navy, coachgun, axe. - fof_nohint client convar, use it to hide all the hints and help on screen. - fof_gamemode: server command, sets game mode directly - fof_defaultgamemode: server convar, sets default game mode for all maps - fof_autobalance: server convar, disables all team balancing related features Gameplay adjustments: - Few Dollars More spawn system adjusted, players should spawn at an adequate distance from the carrier, preventing to walk long distances - Forward speed increased (+15%) Fixed: - HUD panels flashing / chat window freezing while another player connects, finally! - Henry rifle 2 bullets reload - Server stability should improve a lot Weapon adjustments: - Henry rifle: rate of fire slightly decreased, accuracy is much more affected when player moves, player will move slightly slower - Dual Colt Navy slightly more accurate - Coachgun damage model adjusted, same damage and dispersion but double amount of pellets. - Bow and revolvers position in view space tweaked
Submitted:  Feb 27, 2008
Total downloads: 761
Available servers: 3
Zombie Panic: Source 1.01b to 1.2b PatchFileRadar
Included in this patch are new maps, new player models, objective mode and our first objective map, bug free fire, bug fixes, new music, a large list of custom textures, sounds, props, a new feature "infection" and much more.
Submitted:  Feb 19, 2008
Total downloads: 978
Available servers: 3
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