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Half-Life 2: Episode Two


A quiet drive in the countryside

Episode Two is, needless to say, so polished that it hurts to look directly at it in sunlight - so our only criticisms are pretty feeble. The first is that it's slightly too easy, right to the end. We wouldn't mind if Hard mode only increased the damage you took. But it also reduces the damage you deal, and that renders almost all the game's weapons meek and unsatisfying. Speaking of which, we still haven't had a single new gun since the end of Half-Life 2. That game never went nine hours without introducing several new weapons, so where are our shiny new deathsticks? The armament is the only part of the Half-Life formula that's starting to go stale.

Episode One seems dismally small and boring by comparison, however much we loved it at the time. But the one edge it does retain over the second is Alyx: she's not quite as charming here. There are a few really wonderful character moments with her, and one superb performance from actress Merle Dandridge, but nothing quite as heart-meltingly cute as Episode One's Zombine joke. To be fair, that's only because the grim plot mostly keeps her in her less convincing emotional states.


 
2 Comments
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JohnnyMaverik  - 7 months 15 days ago 
Interesting closing paragraph. I am one of those gamers that loves a sandbox and generally dislike linearity in my games unless they are both extremely fun to play, and extremely interesting as they develope so that they feel like they grow, and keep to captivated. I love movies, but I'm quite picky, I like things that capture my imagination and feel like a wurlpool of epicness. Give me Fight Club, American Beauty or Donnie Darko over Quantum of Solace or Transporter anyday. Thats the problem, many FPS's are linear to the point where all you really have any control over is what weapons you use, and how well you play the game, their story lines are shit, the game never really seems to be going anywhere interesting, and it just feels like a tutorial on game machanics rather than an actual lovingly crafted, livable movie thats had sweat blood and a fair dosage of peoples souls put into it. Sandboxes like open ended RPG's are fun because you largly control where your game goes next, if you get bored of one bit you go do something else and come back to it later if you want another crack. But that's not to say games should all be sandboxes, when a linear game is great it's really great, alot of (I've said this before in previous comments) adventure games have great storylines and thats why their fun to play, most of them are completely linear, but who cares, it entertains you. This series sounds like the kinda thing that can pull even the most cynical sand adict into the linear world... hey it's got me interested.
Dill  - 1 month 13 days ago 
@Above: What?
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The Knowledge

Half-Life 2: Episode Two

Genre: Shooter
Expected release date: 10/09/2007
Published by: EA GAMES
Developed by: Valve
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