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Half-Life 2: Episode Two


A quiet drive in the countryside

The combat explodes across this soothing canvas with a brilliantly messy splat. Something clever involving particle physics has allowed Valve to make thick black blood, lurid yellow goo and something a lot like vomit spray repulsively from your victims with every cracking impact. The new poisonous Worker Antlions burst like bioluminescent bombs; injured Hunters drool a sticky slurry of their own innards from where their mouth should be; and when the vortigaunts fight... Jesus God. The trailers released last year showed nothing of this - some consolation for those of us who spoiled big chunks of the game for ourselves by watching them.

The three-legged Hunter creatures are the highlight of the fighting: Velociraptors to the Strider's T-Rex. They're the perfect size for Gordon-killing: compact enough to chase you indoors but hefty enough to take the shotgun blast that awaits them there. More importantly, they're bright enough to do so when you least expect it. Valve have trained them to deduce where you're heading and get there first by a different route, and the effect is alarming.

The sense of threat is a prevailing and escalating theme of Episode Two, and it extends to the plot. You and your friends are trapped, maimed and violated in ways that are distressing on a really visceral level, and it's properly gruesome to watch. The blood-soaked tone gives the story a force that makes it the darkest and most exhilarating chapter yet. It's Half-Life's Empire Strikes Back - and it even has a less snowy analogue to the Battle of Hoth.


 
2 Comments
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JohnnyMaverik  - 7 months 15 days ago 
Interesting closing paragraph. I am one of those gamers that loves a sandbox and generally dislike linearity in my games unless they are both extremely fun to play, and extremely interesting as they develope so that they feel like they grow, and keep to captivated. I love movies, but I'm quite picky, I like things that capture my imagination and feel like a wurlpool of epicness. Give me Fight Club, American Beauty or Donnie Darko over Quantum of Solace or Transporter anyday. Thats the problem, many FPS's are linear to the point where all you really have any control over is what weapons you use, and how well you play the game, their story lines are shit, the game never really seems to be going anywhere interesting, and it just feels like a tutorial on game machanics rather than an actual lovingly crafted, livable movie thats had sweat blood and a fair dosage of peoples souls put into it. Sandboxes like open ended RPG's are fun because you largly control where your game goes next, if you get bored of one bit you go do something else and come back to it later if you want another crack. But that's not to say games should all be sandboxes, when a linear game is great it's really great, alot of (I've said this before in previous comments) adventure games have great storylines and thats why their fun to play, most of them are completely linear, but who cares, it entertains you. This series sounds like the kinda thing that can pull even the most cynical sand adict into the linear world... hey it's got me interested.
Dill  - 1 month 13 days ago 
@Above: What?
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The Knowledge

Half-Life 2: Episode Two

Genre: Shooter
Expected release date: 10/09/2007
Published by: EA GAMES
Developed by: Valve
9 AWESOME
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