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Half-Life 2: Episode Two


A quiet drive in the countryside

Oct 9, 2007

It's surreal that Valve are still churning out more Half-Life 2, three years on. As beautifully crafted as Episode One was, it did tread on a lot of its parent's toes. Episode Two certainly doesn't do that. It turbos away from them at 90 miles an hour in a customised Dodge Charger, with Alyx riding shotgun.

We won't spoil any details, but Ep2 is what happens after you and Alyx break free of City 17 once and for all. The setting for most of your previous adventures is nothing more than a smouldering scar on Episode Two's skyline and the Citadel looks like a long-finished game of girder-Jenga. Because of that, and because you spend a lot of time driving a car that could have swerved straight off the set of a post-apocalyptic Dukes of Hazzard, Ep2 feels wild, dangerous and cool.

Your time - a little under five hours - is diced into refreshingly different sections. Valve still do pacing better than anyone. They break fights with puzzles, driving with combat, solitude with friendly faces and claustrophobic tunnel-running with epic, sweeping vistas of naturalistic landscape.

Towering conifers bristle gently in the breeze, casting soft shadows across winding mountain paths. Each toothy vortigaunt's big peering eye glints glassily, a perfect ruby sunk into finely wrinkled brown skin. Even the shotgun is newly beautiful, gleaming ominously in the sun with a convincingly weighty gunmetal sheen. We get to see the pine-covered rocky land of this nameless nation, and it conforms to no established game-environment stereotype. It resembles only the real world - some proud, cold country we feel sure we've been to - and it has that authentic real-world grubbiness that only Valve have figured out how to recreate.


 
2 Comments
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JohnnyMaverik  - 7 months 13 days ago 
Interesting closing paragraph. I am one of those gamers that loves a sandbox and generally dislike linearity in my games unless they are both extremely fun to play, and extremely interesting as they develope so that they feel like they grow, and keep to captivated. I love movies, but I'm quite picky, I like things that capture my imagination and feel like a wurlpool of epicness. Give me Fight Club, American Beauty or Donnie Darko over Quantum of Solace or Transporter anyday. Thats the problem, many FPS's are linear to the point where all you really have any control over is what weapons you use, and how well you play the game, their story lines are shit, the game never really seems to be going anywhere interesting, and it just feels like a tutorial on game machanics rather than an actual lovingly crafted, livable movie thats had sweat blood and a fair dosage of peoples souls put into it. Sandboxes like open ended RPG's are fun because you largly control where your game goes next, if you get bored of one bit you go do something else and come back to it later if you want another crack. But that's not to say games should all be sandboxes, when a linear game is great it's really great, alot of (I've said this before in previous comments) adventure games have great storylines and thats why their fun to play, most of them are completely linear, but who cares, it entertains you. This series sounds like the kinda thing that can pull even the most cynical sand adict into the linear world... hey it's got me interested.
Dill  - 1 month 11 days ago 
@Above: What?
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Half-Life 2: Episode Two

Genre: Shooter
Expected release date: 10/09/2007
Published by: EA GAMES
Developed by: Valve
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A quiet drive in the countryside
PC Review  -  Oct 9, 2007