Guild Wars Nightfall


By Will Porter posted 4 years, 10 months ago
Its 100 years later in the world of Tyria, in the kingdoms of Ascalon and Kryta - the original Guild Wars: Prophecies setting. The same key tenets of gameplay remain in place, but much has changed alongside the ever more sparkly graphics; not least that everything seems… well… persistent. Up until the advent of the sequel, when you ventured outside a settlement there wasnt much chance of bumping into a friend. No chance actually - you and your party would meet up, then fight

By Kieron Gillen posted 5 years, 3 months ago
As you may remember, the original plan for the massively multiplayer role-player Guild Wars was that rather than charging a subscription fee, they'd release full-priced expansions every six months for people who wanted further adventures. When Guild Wars Factions took a full year to appear, that plan was presumed to be abandoned. With Nightfall arriving almost six months to the day later, it seemingly hasn't. While the original Guild Wars was based in a traditional fantasy world, and Factions
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