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Guild Wars Factions


Set in the Asia inspired land of Cantha, the second stand-alone campaign in the successful Guild Wars series introduces the Assassin and Ritualist professions along with new PvP modes.

Available on: PC
Genre: Role Playing
Release date: Apr 28, 2006
Published by: NCSoft
Developed by: ArenaNet
Min system requirements: PIII 800 MHz or equivalent, 256MB RAM, 2 GB HD space, 32MB DirectX 8.0c video card
Recommended system: PIV 1.0 GHz or equivalent, 512 MB RAM, 2 GB HD space, 64MB DirectX 9.0c video card
Multiplayer Modes:
Online
4 player CO-OP
8 player VS
8 GREAT
Read the review


Screenshots updated Apr 18, 2007
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The original Guild Wars Prophecies showed the world that massively-multiplayer online role-playing games can be successful without monthly fees and shook up the standard business model set by Sony and Blizzard. Guild Wars Factions has something to offer for both Guild Wars gurus and new players alike with new story missions, two professions, an additional PvP mode and a whole new continent to explore. Factions is a stand-alone campaign, meaning that you wont need the original Guild Wars ...
Guild Wars 2
Wait... this isn't an expansion? A sequel you say?
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Its 100 years later in the world of Tyria, in the kingdoms of Ascalon and Kryta - the original Guild Wars: Prophecies setting. The same key tenets of gameplay remain in place, but much has changed alongside the ever more sparkly graphics; not least that everything seems… well… persistent. Up until the advent of the sequel, when you ventured outside a settlement there wasnt much chance of bumping into a friend. No chance actually - you and your party would meet up, then fight ...   » Read Full Guild Wars Factions preview
ESRB Rating
Guild Wars Factions is rated:
Teen
Suggestive Themes, Use of Alcohol, Use of Tobacco, Violence
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