The worst thing that can be said about GOW is simply that it takes an engaging, well-developed combat system and works it to death. And, yes, the core gameplay is repetitive enough to occasionally break the immersion. But the loop of cover-kill-advance is broken up by just enough diversions - the blind Berserkers, the light-fearing Kryll, vehicles and bosses - to keep you engaged. Sadly, with these distractions, the game's instinct is to patronise you with deflatingly obvious clues. It would have been nice to have been trusted - if only for a couple of minutes - before being told what to do. But like we said, if you pansy intellectuals want to walk around thinking, go read a book.
The PC version of Gears of War is a welcome reminder of how much better PC gaming can be, and that it can do big, stupid action way better than the consoles that took stupid to the masses. And the extra levels that won't be released on Xbox because it can't handle them? Well, that's just funny.





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