Most of our time was spent playing Bloodbath, a deathmatch-like game mode where the goal is to rack up as many kills as possible. With jump pads that send you flying through the air, power ups that increase your damage output or armor, and health packs lying about, Fury’s gameplay certainly has the first-person shooter feel.
We found that taking the time to back into a health regeneration power up or retreating temporarily to pick up an armor boost worked well for putting evenly matched opponents to rest. We were also surprised to find an MMO equivalent of sniping when we discovered that you could bomb opponents from far away with ranged spells while they concerned themselves with opponents near them.
The infrastructure is all in place for the sort of fast-paced FPS slant on traditional online role-playing games that Auran is aiming for. Even with a relatively small pool of players in the closed beta, starting matches never took longer than a few minutes. But even though Fury looks great and boasted an efficient match making system, we found that choppy frame rates sapped some fun from our time in the beta.




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