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Jun 21, 2007
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Apr 27, 2009
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May 14, 2007
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Apr 20, 2007
Now that the term "MMO" is synonymous with PC gaming (thanks World of Warcraft), game publishers have been looking for ways either to build upon Blizzard's success or differentiate without straying too far from the accomplished MMO mold. The trickiness inherent in this now-established genre is working out the kinks in pricing; do you have a higher cost of the game with all items available or a low-grade budget title where the publisher slowly bleeds your cash away? FreeStyle Street Basketball ...