GamesRadar - PC Featureshttp://www.gamesradar.com/pc/features/l-T/s-a-zInterview with Tabula Rasa Producer (Tabula Rasa)http://www.gamesradar.com/pc/f/interview-with-tabula-rasa-producer/a-2007070992339284082Richard &ldquo;Lord British&rdquo; Garriott has been away for too long. An outspoken eccentric with a passion for videogames, he was one of the first people to bring RPGs to the PC with Akalabeth, which grew into the nine-part Ultima epic. He co-founded developer/publisher Origin, arguably one of the most important developers of all time. They dont make them like Garriott any more, which makes his return with Tabula Rasa all the more important. An online sci-fi RPG that attempts not only to ...<br/>PC featureJul 9, 2007Tabula Rasa interview (Tabula Rasa)http://www.gamesradar.com/pc/f/tabula-rasa-interview/a-20070604105948443057Richard Garriott's Tabula Rasa - to give the game it's full, official name - is a sci-fi MMORPG that combines fast-paced action with such traditional genre fare as character development and guilds (or clans in this case). In terms of setting and plot, it throws players into the future where a cosmic war between an alien race known as Bane and the galaxy's remaining free sentient beings - the Allied Free Sentients - is being fought. Obviously there's considerable buzz surrounding the title as ...<br/>PC featureJun 4, 2007The best griefing videos ever (Team Fortress 2)http://www.gamesradar.com/pc/f/the-best-griefing-videos-ever/a-2008031014489843002<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Team%20Fortress%202/Bulk%20Viewers/360_PS3_PC/2007-10-09/PCG180.rev_team.art1--article_blog_image.jpg" border="0"></img><br />Deliberately trying to ruin someone else's game online is something we can't approve of. But if you do it well enough, it's something we can <em>definitely</em> laugh at.&#160; ...<br/>PC featureMar 10, 2008Gaming's greatest Fatties (Team Fortress 2)http://www.gamesradar.com/pc/f/gamings-greatest-fatties/a-2008022214135170050<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/2008/Fatties/Buff--article_blog_image.jpg" border="0"></img><br /><p>Just in time for Black History Month, GamesRadar is proud to present a completely unrelated article about fat people. Chubbies are everywhere these days. Your next door neighbor could be a fatty. More than likely, your mom is one, too. Oh, Snap!&#160; ...</p>PC featureFeb 22, 2008Thief: Deadly Shadows (Thief: Deadly Shadows)http://www.gamesradar.com/pc/f/thief-deadly-shadows/a-20060223105927640008It shouldn't really be a surprise. Thief has always been one of the scariest games of its kind. Why should the wait for the sequel be any different? It's genuinely nerve-shredding, for reason upon reason, from the superficial (the name), to the fundamental (the third-person option); from the technical (level size) to the communal (post-Invisible War fan cynicism) to the industrial (the steady disappearance of ex-Looking Glass staff from the project). When it is revealed that Project Director ...<br/>PC featureJun 2, 2004Trailer Trash (Tiberium)http://www.gamesradar.com/pc/f/trailer-trash/a-2008020182730508091This weeks edition of Trailer Trash is bigger than Ron Pauls internet marketing team &ndash; its bursting at the seams with new trailers, tech demos, and gameplay footage. Naturally, weve sarcastically criticized each one for no reason other than its fun. Get comfortable, theres an express shipment of delicious streaming video on route to your eyeballs. Star Wars: The Force Unleashed This must-see tech demo shows off The Force Unleasheds three simulation technologies and how they work ...<br/>PC featureFeb 1, 2008Titan Quest mod training (Titan Quest)http://www.gamesradar.com/pc/f/titan-quest-mod-training/a-20060804172438640022Today we have a trio of short movies that showcase the newly released modification tools for the action-RPG Titan Quest. Some of our favorite add-on content is fan-created - stuff like the famous Counter-strike mod of the original Half-life, but we also dearly love little-known gems from Neverwinter Nights and Oblivion player/authors. We wanted to know what the developers themselves hoped to see from Titan Quest modders, so we asked Tom Potter, the lead content designer for Titan Quest, to ...<br/>PC featureAug 7, 2006Teenage Mutant Ninja Turtles - developer interview (TMNT)http://www.gamesradar.com/pc/f/teenage-mutant-ninja-turtles-developer-interview/a-20061222133159515082After the first shots and details of the upcoming Teenage Mutant Ninja Turtles movie tie-in were released earlier this week, we shelled out some questions to Ubisoft's acclaimed Montreal Studio (the people behind such top titles as Prince of Persia and Splinter Cell ) to get some more details about what we can expect from its spin on the crime-repelling reptiles. Nick Harper, TMNT 's creative director, steps up from the sewers to give us some answers... Will players be able to choose which ...<br/>PC featureJan 2, 2007Game music podcast goes live (Tokyo Elevator)http://www.gamesradar.com/pc/f/game-music-podcast-goes-live/a-2007041114393186000Some of us love it. Most everyone else on the planet can't stand or ignores it. But the fact remains that video game music draws a huge audience wherever it goes, and now GamesRadar has its own take to share. Brett Elston (Nintendo Editor), Joe McNeily (Senior Editor) and Stephen Pierce (Editorial Director) sit down with a smattering of classic video game tunes and weigh in on each song. We'll cover everything from the NES to the DS to the Xbox 360 - won't you join us? Is video game music ...<br/>PC featureApr 11, 2007GRAW 2 Multiplayer Strategy Blowout - Part Two (Tom Clancy's Ghost Recon Advanced Warfighter 2)http://www.gamesradar.com/pc/f/graw-2-multiplayer-strategy-blowout-part-two/a-2007051073711461002There really isnt an easy way to win at good old Ghost Recon Advanced Warfighter 2. Theres no single tactic that works every time, or any one strategy that will help you to blitz your opponents on each map and mode. Its a game that rewards experience, a sharp eye and a quick trigger finger. However, by knowing how to play each level, you can give yourself the edge, and on the battlefield, this is what makes the difference between the first casualty and the last man standing. Wanna go deeper? ...<br/>PC featureMay 10, 2007If game characters were old (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/if-game-characters-were-old/a-2008062092742915030<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/06/If%20game%20characters%20were%20old/Raw/laraold--article_blog_image.jpg" border="0"></img><br /><p>What happened to Snake? With those layered&#160;and textured wisps of oh-so-touchable hair, that Rambo-ninja headband, and&#160;a perfectly landscaped maze&#160;of&#160;lovable facial scruff, MGS 2 Snake was downright dreamy. Several years and one blond douchebag later and Snake is back with crow&#8217;s feet and the beginnings of a Geraldo Rivera 'stache. If anything is suited&#160;for sneaking, it&#8217;s the varicose veins crawling up the skin stuffs stretched over his legs. ...</p>PC featureJun 20, 2008Lara Croft - NUDE! (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/lara-croft-nude/a-20070822104055328081Aug 22, 2007 One of the best in-gags in gaming history is the "Lara Nude Cheat." For all the old Tomb Raider games, Core would leak a cheat that claimed to turn Lara naked. In reality, once you'd managed to pull off the complex moves, your only reward was to watch your heroine violently explode with a scream, her arms, legs and head flying off in different directions. Gone are such innocent times, thanks to the mod scene. Now you can have Lara look any way you wish in TR: Anniversary (sorry ...<br/>PC featureAug 22, 2007Ten greatest moments in Tomb Raider: Anniversary (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/ten-greatest-moments-in-tomb-raider-anniversary/a-20070820155517722005Aug 20, 2007 1) Wrecking the T-Rex During the first few hours of play, you'd be forgiven for thinking that Tomb Raider's bestiary of enemies is nothing other than the stuff of National Geographic - bears, wolves, crocodiles and the like. Push on to The Lost World area though, and Anniversary gets Jurassic on your ass, dropping you into the path of an enraged, prehistoric Goliath with teeth like kitchen knives. And Lara takes it down with just her ...<br/>PC featureAug 20, 2007Tomb Raider: Anniversary Strategy Guide (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/tomb-raider-anniversary-strategy-guide/a-2007061210439817084Overview Time to complete 12-15 hours &ndash; but it really depends on how familiar you are with Laras tomb- leaping world and whether you get really stuck (which you shouldnt if you use this guide to help you along!) Most challenging level Egypts door slamming, post jumping, razor wire traps will have you restarting again and again. And the end levels timed lava jumping sections are enough to get you cursing Laras good name. Stuck with no way out? Youll spend a large part of Tomb Raider ...<br/>PC featureJun 12, 2007Tomb Raider week (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/tomb-raider-week/a-2007031216246562075GamesRadar has been given exclusive access to an unseen level of the remake of Lara's PSone classic Tomb Raider, and later in the week we'll be bringing you world exclusive screens of the huge Egypt level and explaining how it compares to the original version. In the run up to this first look, we've got a massive three part interview with TR: Anniversary developer Crystal Dynamics in which we'll find out how much they've increased the size of the T-Rex, why they're altered Lara's ...<br/>PC featureMar 16, 2007Tomb Raider: Anniversary - Day five (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/tomb-raider-anniversary-day-five/a-20070316101625984018Yesterday, we left you at the point where we'd met the undead in our Egypt walkthrough. Now we'll take you further into this awesome new Tomb Raider: Anniversary level as we wrap up our week-long preview. As the undead foes hit the ground and fade away, again the sense of isolation hits you. Everything is still again, except for the swirling sand and glistening reflections from the water around the obelisk in the middle of the courtyard. You can see an artifact high above you, but the puzzle ...<br/>PC featureMar 16, 2007Tomb Raider: Anniversary - Day four (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/tomb-raider-anniversary-day-four/a-2007031591553921017So you've heard all about the game from the developer's point of view, but what's it actually like? We were given an exclusive walkthrough of the new Egypt level at Eidos' London office and came away with an excited feeling. Why excited? Well, everything we liked about Tomb Raider Legend is still there. The tight controls, the lush graphics and the brilliant physics are all in place. But now it's been given more of the things that made Tomb Raider so unique in the first place. And we didn't see ...<br/>PC featureMar 15, 2007Tomb Raider: Anniversary - Day three (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/tomb-raider-anniversary-day-three/a-2007031492954828093Welcome to Part 3 of our week-long Tomb Raider: Anniversary blowout. Today, we conclude our interview with game designer Jason Botta as he talks about the new Egypt level and the game's special bonus features. How has Egypt changed in comparison to the original game? The Egypt level is actually very, very similar to the original in the puzzles, the scope and the layout of things. Our approach to all of the levels was to go back, play look through and look at all of the areas from the original ...<br/>PC featureMar 14, 2007Tomb Raider: Anniversary - Day two (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/tomb-raider-anniversary-day-two/a-2007031310531595057Welcome to Part 2 of our Tomb Raider Anniversary coverage. Crystal Dynamics game designer Jason Botta is ready to talk us through the changes the team has made to one of the original Tomb Raider's most memorable levels - the Lost Valley. Bring your dino-hunting hat... How has the Lost Valley changed from the original game? Actually in the original game it didn't really work - it was actually supposed to be a valley with the open sky above but, because of the limitations of the hardware, lots ...<br/>PC featureMar 13, 2007Tomb Raider: Anniversary - exclusive look (Tomb Raider: Anniversary)http://www.gamesradar.com/pc/f/tomb-raider-anniversary-exclusive-look/a-20070312112752875083Tomb Raider: Anniversary is shaping up to be everything fans of the series could hope for - and we've been given exclusive access to it at Eidos' London offices. That means we've got a whole week of Tomb Raider goodies for you to drool over, including the first look at the newly redesigned Egypt level and exclusive screens and concept art, none of which you'll find first anywhere else. And, to kick things off, we've got an exclusive interview with Jason Botta, game designer at Crystal Dynamics ...<br/>PC featureMar 12, 2007