GamesRadar - PC Featureshttp://www.gamesradar.com/pc/features/l-R/s-a-zGC 09: 23 reasons to be fired up for gamescom (RAGE)http://www.gamesradar.com/f/gc-09-23-reasons-to-be-fired-up-for-gamescom/a-20090817123827640001<p>Gamescom is unquestionably more low profile than E3&#8217;s explosive LA shindig. But that doesn&#8217;t mean there aren&#8217;t plenty of reasons to get pumped up for the upcoming event in Cologne. Hell, we can think of, oh, at least 23 examples why you should give a damn about the &#8216;European E3.&#8217; And they all take the form of potentially amazing games. Below you&#8217;ll find a line-up of some of the most exciting titles due to ...</p>PC feature17/08/2009The world's best game devs in their own words (RAGE)http://www.gamesradar.com/f/the-worlds-best-game-devs-in-their-own-words/a-20090309123414718020<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/03/Never%20made%20a%20bad%20game%202/Never_made_a_bad_game_2_blog--article_blog_image.jpg" border="0"></img><br /><p>The secrets of their success in their own words. ...</p>PC feature11/03/2009The Preemptive 2009 Game Awards (RAGE)http://www.gamesradar.com/f/the-preemptive-2009-game-awards/a-2009012310548715042<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/01/Preemptive%20Game%20Awards/Raw/Best%20PS3%20game/killzone2--article_blog_image.jpg" border="0"></img><br /><p>At the end of every year we get a new year &#8211; one that is numerically superior to its predecessor and brimming with new stuff to buy. But how do you know what to buy if all the shiny &#8220;best of&#8221; awards are given at the end of the year? You could spend your precious 365.24 days reading game reviews, but what are they compared to shiny metallic awards? ...</p>PC feature23/01/2009100 reasons fanboys hate shooters (Rainbow Six: Vegas)http://www.gamesradar.com/f/100-reasons-fanboys-hate-shooters/a-20090325104852326078<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/03/Week%20of%20Hate%202009/100%20Reasons/Fanboys%20Hate%20Shooters/Finished/032509_100fanboyshateshooters_topstories--article_blog_image.jpg" border="0"></img><br /><p>Cue the banjo! It wouldn&#8217;t be the Week of Hate without our trademark &#8220;100 Reasons&#8221; videos. In case you missed it, last year we targeted&#160;game platforms. So this year we thought we&#8217;d change it up and go after a few popular genres. Up first, the ubiquitous shooter. ...</p>PC feature25/03/2009Red Faction Guerrilla: Demons of the Badlands - review (Red Faction: Guerrilla)http://www.gamesradar.com/f/red-faction-guerrilla-demons-of-the-badlands-review/a-2009082594850952051<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/R/Red%20Faction%20Guerrilla/Bulk%20Viewers/360_PS3/2009-07-21/screen0709_038--article_blog_image.jpg" border="0"></img><br /><p>The main campaign of Red Faction: Guerrilla has received its fair share of accolades, chief among them our suggestion that it's one of 2009's most intense, satisfying experiences. The majority of its appeal comes not from story or character, but from using guns, missiles, trucks, even walking mech-tanks to annihilate buildings in the most destructively gratifying manner we&#8217;ve ever played. ...</p>PC feature25/08/2009Stupid game terminology (Red Faction: Guerrilla)http://www.gamesradar.com/f/stupid-game-terminology/a-2009061714459875057<p>Why can&#8217;t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We&#8217;re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It&#8217;s convoluted, embarrassing and totally comically. Below are some of the ...</p>PC feature18/06/2009The glorious carnage of Red Faction: Guerrilla (Red Faction: Guerrilla)http://www.gamesradar.com/f/the-glorious-carnage-of-red-faction-guerrilla/a-2009040315834625078<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/04/Red%20Faction%20preview%20video/Red_Faction_Blog--article_blog_image.jpg" border="0"></img><br /><p>VIDEO: We didn't just wreck things. We wrecked them SPECTACULARLY.&#160; ...</p>PC feature4/04/2009The 7 least-scary moments in scary games (Resident Evil)http://www.gamesradar.com/f/the-7-least-scary-moments-in-scary-games/a-2006103112392894014As any horror-movie director can tell you, keeping up a tense atmosphere for 90 minutes of screen time isn't easy. So imagine, then, what it must be like to try and keep up that same level of tension over 40-plus hours of a survival horror game. No matter how intense you make it, sooner or later, your carefully constructed atmosphere of terror and despair is going to fall flat. This Halloween, we'll explore seven of the least scary moments from some of the best horror games ever. Be ...<br/>PC feature31/10/2006Which Resident Evil hero is best dressed for a zombie apocalypse? (Resident Evil 3)http://www.gamesradar.com/f/which-resident-evil-hero-is-best-dressed-for-a-zombie-apocalypse/a-20090311115357286061<p>What <em>would</em> be the best thing to wear to a zombie apocalypse? Would we go for the bullet-proof vest (but zombies don't have guns!)? Or the side-split evening gown (too much leg for the undead!)? ...</p>PC feature11/03/2009GR Asks: Why was Biohazard renamed Resident Evil? (Resident Evil 4)http://www.gamesradar.com/f/gr-asks-why-was-biohazard-renamed-resident-evil/a-2009040810553131032<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/R/Resident%20Evil%205/Everything%20Else/ART/RAW/UPM108.pre_resi.grab04--article_blog_image.jpg" border="0"></img><br /><p>Welcome to GR Asks, our weekly Q&amp;A with the games industry that answers questions submitted by YOU. Is there something game-related you&#8217;ve never seen addressed? Message GRAsks and we may just get it answered!</p> <p>GR Asks: Why was Japanese series Biohazard renamed Resident Evil when it was released elsewhere? ...</p>PC feature8/04/2009The 37 greatest zombie triumphs (Resident Evil 5)http://www.gamesradar.com/f/the-37-greatest-zombie-triumphs/a-20091027105127116012<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/10/37%20greatest%20zombie%20triumphs/pano/armyofdarkness--article_blog_image.jpg" border="0"></img><br /><p>You don&#8217;t have to see or play absolutely everything on this list to be a proper zombie connoisseur, but you should at least know them. These are the genre&#8217;s defining relics. Some are responsible for the very creation of the zombie mythos, others adapted and advanced it, while the rest simply encapsulate it so exquisitely that they must be experienced. This may not be everyone&#8217;s definitive list of zombie lore ...</p>PC feature27/10/2009How to Survive a Zombie Invasion (Resident Evil 5)http://www.gamesradar.com/f/how-to-survive-a-zombie-invasion/a-20090717115240169017<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/07/How%20to%20survive%20a%20zombie%20invasion/images/chainsaw--article_blog_image.jpg" border="0"></img><br /><p>Fact: zombie invasions suck. Just ask anyone who&#8217;s been through one, and he&#8217;ll tell you: &#8220;bluurble gurrble braiiins.&#8221; Does that sound like the guttural moaning of someone who had a good time? No, it sure as shit does not. ...</p>PC feature17/07/2009E3 08: Resident Evil 5 VS Fallout 3 VS Left 4 Dead (Resident Evil 5)http://www.gamesradar.com/f/e3-08-resident-evil-5-vs-fallout-3-vs-left-4-dead/a-20080717142332660011<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/07/E3%202008/Early%20reviews%20feature/left4dead--article_blog_image.jpg" border="0"></img><br /><p>They are three of the most hyped games of E3 &#8211; Fallout 3, Resident Evil 5 and the new AAA pretender Left 4 Dead. They are two of the most powerful, influential and deeply hungover games journos on the planet Stephen Pierce, the Global Editorial Director of GamesRadar and George Walter the Editor of GamesRadar UK. We put them all together to see if these highly anticipated games deserve their hype. But with only around 20 minutes with ...</p>PC feature17/07/2008Wolfenstein through the ages (Return to Castle Wolfenstein)http://www.gamesradar.com/f/wolfenstein-through-the-ages/a-2009031093948361041<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/03/Week%20of%20Wolfenstein/Wolfenstein%20Retro/ART/Finished/030909_wolfenstein_obs02_v3--article_blog_image.jpg" border="0"></img><br /><p>Nazis are bad guys that need no back story. They&#8217;re evil. They want to take over the world. Plus, they&#8217;re really, really racist. And out of all the good guys in the history of gaming, no one&#8217;s put more of these bad guys to bed than Wolfenstein&#8217;s main hero, BJ Blazkowicz. Under the watchful eyes of his iconic bloodstained mug, mecha-Hitler was scrapped, legions of SS guards were slain, and countless secret rooms (full of Nazi gold) were discovered ...</p>PC feature10/03/2009Richard Burns Rally developer diary: Part three (Richard Burns Rally)http://www.gamesradar.com/f/richard-burns-rally-developer-diary-part-three/a-20060223105924562026Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part three from creative director, Dennis Gustafsson, who brings us up to speed with the AI drivers and Pace Notes... This month I'd like to talk about the season and the AI drivers. As this is what I am currently fine-tuning. The AI drivers are the computer-controlled competitors that the player is pitted against in the rally season. On our travels across the globe ...<br/>PC feature6/05/2004Richard Burns Rally developer diary: Part two (Richard Burns Rally)http://www.gamesradar.com/f/richard-burns-rally-developer-diary-part-two/a-20060223105915484082Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part two from creative director, Dennis Gustafsson, who brings us the full low-down on the 'camber slingshot effect'... Graphical realism As with the driving experience and the rally season, we conducted extensive on-stage searching for the right look for our game, rather than trying to copy the techniques of our competitors. It instantly became apparent that, compared ...<br/>PC feature9/01/2004Rise & Fall: Civilizations at War (Rise and Fall: Civilizations at War)http://www.gamesradar.com/f/rise-fall-civilizations-at-war/a-20060412113742468098Wednesday 12 April 2006 When Stainless Steel Studios was pulled as developer for action-slash-strategy game Rise & Fall: Civilizations at War, the game was almost cast into the black hole of development limbo. But, with Midway's in-house development team now at the helm and a confident summer release on the horizon, things are looking good for this promising genre-bending RTS. With an exclusive playable demo of Rise & Fall appearing on this month's PC Gamer cover disc - on sale tomorrow - we ...<br/>PC feature13/04/2006Win! A 40in TV, surround sound and Risen (Risen)http://www.gamesradar.com/f/win-a-40in-tv-surround-sound-and-risen/a-2009090194946778059<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/09/RisenCompo/Samsung--article_blog_image.jpg" border="0"></img><br /><p>When a good-looking new RPG like Risen comes along, it doesn't makes sense that you should play it on your mum's old black and white portable telly. Nah, what you want is a massive 42-inch TV, Onkyo amp and 5.1 speakers. Funnily enough, that's exactly what we're offering (and more) with our frankly amazing competition ...</p>PC feature1/09/2009Rome wasn't built in a day (Rome: Total War)http://www.gamesradar.com/f/rome-wasnt-built-in-a-day/a-2006022310594231044What happened the day Rome: Total War went gold? Was there a flurry of champagne corks, or did everyone drag themselves home to bed? For most of the team the last day was mostly spent waiting. We were fixing the last few issues, making a build and testing it. Most people ended up just playing the game all day. We went round that loop a few times, but by late afternoon we were done. There's then a quite long process to go through to get the build out the door. All the variant builds have to be ...<br/>PC feature8/12/2004A year in breasts (Runaway: The Dream of the Turtle)http://www.gamesradar.com/f/a-year-in-breasts/a-2007121914200484024PC feature28/12/2007