All PC Featureshttp://www.gamesradar.com/pc/features/l-R/s-a-zRichard Burns Rally developer diary: Part three (Richard Burns Rally)http://www.gamesradar.com/pc/f/richard-burns-rally-developer-diary-part-three/a-20060223105924562026Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part three from creative director, Dennis Gustafsson, who brings us up to speed with the AI drivers and Pace Notes... This month I'd like to talk about the season and the AI drivers. As this is what I am currently fine-tuning. The AI drivers are the computer-controlled competitors that the player is pitted against in the rally season. On our travels across the globe ...<br/>PC featureMay 6, 2004Richard Burns Rally developer diary: Part two (Richard Burns Rally)http://www.gamesradar.com/pc/f/richard-burns-rally-developer-diary-part-two/a-20060223105915484082Continuing our exclusive series of diaries written by developers Warthog throughout the making of Richard Burns Rally, here's part two from creative director, Dennis Gustafsson, who brings us the full low-down on the 'camber slingshot effect'... Graphical realism As with the driving experience and the rally season, we conducted extensive on-stage searching for the right look for our game, rather than trying to copy the techniques of our competitors. It instantly became apparent that, compared ...<br/>PC featureJan 9, 2004Rise & Fall: Civilizations at War (Rise & Fall: Civilizations at War)http://www.gamesradar.com/pc/f/rise-fall-civilizations-at-war/a-20060412113742468098Wednesday 12 April 2006 When Stainless Steel Studios was pulled as developer for action-slash-strategy game Rise & Fall: Civilizations at War, the game was almost cast into the black hole of development limbo. But, with Midway's in-house development team now at the helm and a confident summer release on the horizon, things are looking good for this promising genre-bending RTS. With an exclusive playable demo of Rise & Fall appearing on this month's PC Gamer cover disc - on sale tomorrow - we ...<br/>PC featureApr 13, 2006Rome wasn't built in a day (Rome: Total War)http://www.gamesradar.com/pc/f/rome-wasnt-built-in-a-day/a-2006022310594231044What happened the day Rome: Total War went gold? Was there a flurry of champagne corks, or did everyone drag themselves home to bed? For most of the team the last day was mostly spent waiting. We were fixing the last few issues, making a build and testing it. Most people ended up just playing the game all day. We went round that loop a few times, but by late afternoon we were done. There's then a quite long process to go through to get the build out the door. All the variant builds have to be ...<br/>PC featureDec 8, 2004