GamesRadar - PC Featureshttp://www.gamesradar.com/pc/features/l-H/s-a-zThe world's best counterfeit games (Halflife)http://www.gamesradar.com/pc/f/the-worlds-best-counterfeit-games/a-20080326123551320015<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/03/27/Fan%20games/Halo%20Zero--article_blog_image.jpg" border="0"></img><br />Not happy with what the devs are doing with your favourite games? Then let the gamers take over production. ...<br/>PC featureMar 27, 200810 things we'd do with a real gravity gun (Half-Life 2)http://www.gamesradar.com/pc/f/10-things-wed-do-with-a-real-gravity-gun/a-2008111094849234032The gravity gun is a godsend to Gordon Freeman throughout the Orange Box. As adept at creating impromptu platforms, bridges and makeshift shields out of whatever&#8217;s laying around City 17 as it is at blowing bits off headcrabs; it&#8217;s perhaps the most intuitive and visceral gun in games. ...<br/>PC featureNov 11, 2008Leipzig: The real-life Half-Life 2 (Half-Life 2)http://www.gamesradar.com/pc/f/leipzig-the-real-life-half-life-2/a-20080828155822937078When we went to the Leipzig GC this year, we found ourselves in strangely familiar surroundings. Strangely, <em>disturbingly</em> familiar surroundings. Gravity guns at the ready...&#160; ...<br/>PC featureAug 28, 2008Lesbian Trysts (Half-Life 2)http://www.gamesradar.com/pc/f/lesbian-trysts/a-20080818111337595094<img src="http://static.gamesradar.com/images/mbGamesRadar/us/Features/2008/08/lesbian%20trysts/Alyx_Jade_Tryst--article_blog_image.jpg" border="0"></img><br /><p>For some, it may be a shock to learn that there are actually female gamers out there. More shocking yet may be the realization that some female gamers are gay. If you haven&#8217;t gone into apoplectic seizures yet, you may be interested to know that some gay female gamers enjoy illustrations of their favorite characters in compromising situations. Enter lesbiangamers.com with their Lesbian Trysts series, wherein two iconic game babes get ...</p>PC featureAug 18, 2008Seinfeld recreated in Garry's Mod (Half-Life 2)http://www.gamesradar.com/pc/f/seinfeld-recreated-in-garrys-mod/a-200808159536923039<p>We&#8217;re big fans of dicking around, so when someone suggested that we attempt to reproduce a classic sitcom in Half-Life 2&#8217;s&#160;Garry&#8217;s Mod, we cited the &#8220;why the hell not&#8221; clause of our operating procedures and immediately began violating ragdolls. While our interpretation of the greatest nihilist sitcom ever may not win us any awards at machinima festivals, it can at least inspire some ironic ...</p>PC featureAug 15, 2008Five games you love that should go MMO (Half-Life 2)http://www.gamesradar.com/pc/f/five-games-you-love-that-should-go-mmo/a-20080806151359653033<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/08/Games%20that%20should%20go%20MMO/MMO_blog--article_blog_image.jpg" border="0"></img><br />Forget the tedious grinding and throw out the goblins. These would be the coolest MMOs ever made. ...<br/>PC featureAug 7, 2008Gordon Freeman: Strongest personality in gaming (Half-Life 2)http://www.gamesradar.com/pc/f/gordon-freeman-strongest-personality-in-gaming/a-2008011810474420303518th Jan, 2008 [Warning: Like our Portal article from December, this piece features some pretty heady discourse, and also benefits from a visit from Mr. Narrative Theory. If that stuff makes you run screaming, then feel free to run screaming. Also, if you haven't completed Half-Life 2, leave now. This contains some inhuman spoilers.] Half-Life 2 is widely and rightly regarded as a modern classic. In terms of both gameplay and artistry there have been few, if any, games in the FPS genre which ...<br/>PC featureJan 18, 2008A ten-step guide to videogame morphine (Half-Life 2)http://www.gamesradar.com/pc/f/a-ten-step-guide-to-videogame-morphine/a-2007112710562127703727 Nov, 2007 For a time of peace on earth, theres going to be a lot of stress and killing around this Christmas. Just think about this winters biggest games. Whether its COD4s visceral gunfire tearing apart wall and limb alike, the bloody back-stabbing business of the always-hounded Altair, or Kane and Lynch just being plain old sociopathic, the jovial festival of light and wonder really is looking like a quite brutal one this year. We need a way to combat this, and preferably one which ...<br/>PC featureNov 27, 2007Flash Gordon (Half-Life 2)http://www.gamesradar.com/pc/f/flash-gordon/a-200707269522842016Having written sci-fi and horror novels such as Dad's Nuke, The Orchid Eater and The 37th Mandala, Marc Laidlaw joined Valve in 1997 during the development of the original Half-Life. He's a charming guy, and given the opportunity to speak on his specialist subject, he does so perceptively and at great ...<br/>PC featureJul 26, 2007The ten greatest years in videogame history (Half-Life 2)http://www.gamesradar.com/pc/f/the-ten-greatest-years-in-videogame-history/a-2006072117562269000Three weeks ago, our sibling site NextGen posted the article, "The Ten Greatest Years in Gaming." It was full of cool industry info, but the first thing we asked was, "So, the PlayStation was first designed as an add-on for the SNES. We get the irony, but what were we actually playing in 1993 that made it so great?" We checked it out. We made a huge list of the best games of the past 34 years, taped it to the wall, and fought for days about stuff like whether one Zelda is worth more than two ...<br/>PC featureJul 27, 2006Is Steam power the future? (Half-Life 2)http://www.gamesradar.com/pc/f/is-steam-power-the-future/a-20060419144823328059Wednesday 19 April 2006 The world of digital distribution is making 'going down the shops' as old-hat as, well, an old hat. And that's a leather one with a feather in it. The most convincing example of online shoppery is Steam, a powerful system from the creators of the mighty Half-Life games. Steam is to games what iTunes is to music. Valve's creation may work on a smaller scale than Apple's huge store, but it solves more problems. While music and video stores simply upload files and take ...<br/>PC featureApr 24, 2006Ruined endings - part two (Half-Life 2: Episode One)http://www.gamesradar.com/pc/f/ruined-endings-part-two/a-2007022813137705081God of War Kratos is totally bad ass - when have you ever killed a god? And the fact that Aries ate an H-bomb for breakfast that morning really added to the effect. Except, now that Kratos is the new God of War, shouldnt we have to kill him in God of War 2? Whatever, just let us rip the eyeballs out of something and dont make us ...<br/>PC featureMar 2, 2007'Endless movie tie-ins are the death of gaming' (Half-Life 2: Episode One)http://www.gamesradar.com/pc/f/endless-movie-tie-ins-are-the-death-of-gaming/a-20060602152414964026When Half-Life 2 was first released, many people saw the game's Steam registration process - which barred gamers with no internet access from being able to play it - as developer Valve's greatest mistake. Nearly two years on, however, and Steam is instead beginning to look like the harbinger of a wave of innovative, exciting and brilliant games. New and interesting titles, not just modifications of Half-Life 2, are being added to the online service on an impressively frequent basis. If you're ...<br/>PC featureJun 2, 2006Valve: 'Endless movie tie-ins are the death of gaming' (Half-Life 2: Episode One)http://www.gamesradar.com/pc/f/valve-endless-movie-tie-ins-are-the-death-of-gaming/a-20060602104959500052Friday 2 June 2006 When Half-Life 2 was first released, many people saw the game's Steam registration process - which barred gamers with no internet access from being able to play it - as developer Valve's greatest mistake. Nearly two years on, however, and Steam is instead beginning to look like the harbinger of a wave of innovative, exciting and brilliant games. New and interesting titles, not just modifications of Half-Life 2, are being added to the online service on an impressively ...<br/>PC featureJun 2, 2006Hidden Half-Life (Half-Life 2: Episode One)http://www.gamesradar.com/pc/f/hidden-half-life/a-20060530162851736034Half-Life boss Gabe Newell has revealed that "primary characters" will die over the trilogy of new Half-Life 2 episodes. "People need to feel that characters are genuinely at risk," he says. "Otherwise they lose investment and the significance of their actions is diminished." Half-Life 2: Episode One, released this Thursday on Valve's Steam service, will kick off this exciting story arc. In the run-up to the release, we visited Valve's Seattle HQ for an exclusive interview. "With the trilogy, ...<br/>PC featureMay 31, 2006'Half-Life 3 would have launched in 2022' (Half-Life 2: Episode One)http://www.gamesradar.com/pc/f/half-life-3-would-have-launched-in-2022/a-20060531144635562020Half-Life 2: Episode One, which will be released tomorrow on Valve's Steam service, is the first in a trilogy of new outings for the award-winning series. We spent some quality time with the team behind the hugely anticipated game to find out more about the Half-Life franchise's episodic shift. Episode-based games are the answer to "making great entertainment for gamers," according to Valve co-founder Gabe Newell. "Episodic gaming will be as important for single-player as Counter-Strike, the ...<br/>PC featureMay 31, 2006Valve: 'Key Half-Life 2 characters will die!' (Half-Life 2: Episode One)http://www.gamesradar.com/pc/f/valve-key-half-life-2-characters-will-die/a-20060530161924500020&bull; HalfLife 2 Episode One trailer 3 (WMV, 25.0MB) Tuesday 30 May 2006 Half-Life boss Gabe Newell has revealed that "primary characters" will die over the trilogy of new Half-Life 2 episodes. "People need to feel that characters are genuinely at risk," he says. "Otherwise they lose investment and the significance of their actions is diminished." Half-Life 2: Episode One, released this Thursday on Valve's Steam service, will kick off this exciting story arc. In the run-up to the release, ...<br/>PC featureMay 31, 2006Upgrade or die (Half-Life 2: Episode One)http://www.gamesradar.com/pc/f/upgrade-or-die/a-2006022318385862030The arrival of the "next-gen" in console land is obvious - it happens instantaneously with the release of a new box. The line is blurred in the constantly evolving world of PC, but only a fool would say it's not there. PC is currently edging into new territory, boosted there by swelling processor power, sparkling new graphical technologies, and outrageous ambition. Corridors, bases and monsters can only get so beautiful; we're moving on to whole worlds now, living environments ripe with ...<br/>PC featureFeb 26, 2006Interview: Half-life 2's David Speyrer (Half-Life 2: Episode Two)http://www.gamesradar.com/pc/f/interview-half-life-2s-david-speyrer/a-20080117141759990056David Speyrer was interviewed for his job at Valve on the day the original Half-Life went gold in late 1998. He started working there soon after, just as Half-Life 2 began its lengthy development. Since then, hes risen through the ranks from programmer to project lead. Now, David talks us through some of the processes that led to Half-Life 2: Episode Two being the remarkable game it is. Warning: if you havent played Episode Two yet, there are spoilers ahead. Has Episode Two taken you anywhere ...<br/>PC featureJan 17, 2008Valve's industrial revolution (Half-Life 2: Episode Two)http://www.gamesradar.com/pc/f/valves-industrial-revolution/a-2007051810248637008Back in 1996, two Microsoft executives quit their spectacularly high-paid jobs, formed a games company and made the best game ever. Twice. They didnt like the way retailers were throttling the industrys creativity, so they cut them out. They did what a lot of mod teams were doing, they hired them. They published any game they liked through their digital distribution network, however commercially risky, and saved several independent developers in the process. Their revolution was so successful ...<br/>PC featureMay 18, 2007