GamesRadar - PC Featureshttp://www.gamesradar.com/pc/features/l-D/s-a-zGaming's would-be innovators (Daikatana)http://www.gamesradar.com/f/gamings-would-be-innovators/a-2009091695122763015<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/09/Would-be%20innovators/blinx2-b--article_blog_image.jpg" border="0"></img><br /><p>We recently took issue with the claim that &#8220;gaming has not yet had its Citizen Kane&#8221;. As you can see, we managed to find 25 games that qualified for that title &#8211; and you had plenty more suggestions besides.</p> <p>We&#8217;d have had no trouble whipping up a counter-list of dismal flops. ...</p>PC feature16/09/2009Preview promises that didn't deliver (Daikatana)http://www.gamesradar.com/f/preview-promises-that-didnt-deliver/a-20090422115639875015<p>Resident Evil 5Light and Dark mechanics</p><p>What they promised</p><p>Prior to the game&#8217;s release, Jun Takeuchi, the producer behind Resi 5, promised heat and lighting effects that would genuinely have an impact on gameplay, in turn, distinguishing it from the illustrious fourth game. He hinted when Chris stepped out into sun-kissed areas from dark buildings the screen would blur, as his eyes adjusted to the change in light. Capcom ...</p>PC feature23/04/2009GamesRadar Jackass (Dark Messiah of Might & Magic)http://www.gamesradar.com/f/gamesradar-jackass/a-20070413101557425007There comes a time in many games where the expected method of play becomes a bit too expected. It's when you're on this cusp of boredom that you realize that the greatest gift gaming has given us is the ability to plough your own way - to refuse to enter the test chamber just to see if you get in trouble. So join us as we subvert the basic concepts of gameplay by generally screwing around in games, whether through harassing NPCs, torturing virtual people or organizing naked foot races in ...<br/>PC feature13/04/2007Make life easier in Dark Messiah: Might & Magic (Dark Messiah of Might & Magic)http://www.gamesradar.com/f/make-life-easier-in-dark-messiah-might-magic/a-20070207171326959080Last year's Dark Messiah promised - as have many others - to revolutionize combat in the RPG format. What it did was provide great cast-and-slash action. Decapitations felt deserved, magic was enjoyable and sometimes cleverly used, and the game took the concept of environmental weaponry to its absurd conclusion. The first thing you'd do when you entered a room was look for a chandelier tied precariously to the ceiling or barrels on a curiously high shelf. But if you're thinking about taking a ...<br/>PC feature8/02/200720 MASSIVE games of early 2010 (Dark Void)http://www.gamesradar.com/f/20-massive-games-of-early-2010/a-20091002113812547015<p>Christmas '09 is cancelled, but early next year looks amazing. ...</p>PC feature2/10/2009The best griefing videos ever (Day of Defeat)http://www.gamesradar.com/f/the-best-griefing-videos-ever/a-2008031014489843002<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/T/Team%20Fortress%202/Bulk%20Viewers/360_PS3_PC/2007-10-09/PCG180.rev_team.art1--article_blog_image.jpg" border="0"></img><br />Deliberately trying to ruin someone else's game online is something we can't approve of. But if you do it well enough, it's something we can <em>definitely</em> laugh at.&#160; ...<br/>PC feature10/03/2008Comic-Con 2009: Interview Roundup (DC Universe Online)http://www.gamesradar.com/f/comic-con-2009-interview-roundup/a-20090728103258329052<p>Editors&#160;Brett Elston and&#160;Chris Antista snuffed out&#160;the raging nerd-flames that demanded they stay on the move at last week's Comic-Con and sat down for some some 'professional' discourse&#160;with some of this year's biggest developers. The entire collection of interviews can be heard in the&#160;<a href="http://www.gamesradar.com/f/talkradar-comic-con-special/a-20090727155157636094" target="_blank">TalkRadar Comic-Con special</a>, but&#160;if you're picky, you can&#160;listen to any of the individual interviews here. Allons-y! ...</p>PC feature28/07/2009Gaming's freakiest monsters: A biological study (Dead Space)http://www.gamesradar.com/f/gamings-freakiest-monsters-a-biological-study/a-20091028103822738002<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/10/Freakiest%20Monsters/art/raw/PR-360_181--article_blog_image.jpg" border="0"></img><br /><p>Perhaps better than any other creative medium, videogames have managed to recreate entire ecosystems of imaginary creatures and presented them in an observable context. Books and movies may offer detailed glimpses of anatomy and behavior, but only in videogames does the observer interact with organisms and experience behaviors first hand. ...</p>PC feature28/10/2009Stupid game terminology (Dead Space)http://www.gamesradar.com/f/stupid-game-terminology/a-2009061714459875057<p>Why can&#8217;t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We&#8217;re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It&#8217;s convoluted, embarrassing and totally comically. Below are some of the ...</p>PC feature18/06/2009The Top 7... game religions (Dead Space)http://www.gamesradar.com/f/the-top-7-game-religions/a-2009050611104937072<p> </p><p>Founded by a group of religious cultists who worship an unexploded megaton bomb, who then&#160;built their church at the centre of the crater the bomb created.&#160; These Children of Atom believe that the atomic masses released by nuclear bombs contain whole universes and are therefore sacred.</p><p> </p><p> </p><p>How about being constantly surrounded by the most upbeat, glass half full folk any of us are ever likely to meet? Full ...</p>PC feature11/05/2009The Top 7... Annoying nags that need to STFU (Dead Space)http://www.gamesradar.com/f/the-top-7-annoying-nags-that-need-to-stfu/a-20090330145649859077<p>We need to be told what to do in a game from time to time. We rely on helpful characters to issue us with objectives and point us in the right direction. Imagine the wasted hours if they weren't there to help. Trouble is, some of them go about it all wrong and - although they're trying to help - just get right on our tits. Honestly, Navi's a joy compared with these nagging characters that need to STFU.</p><p> </p><p> ...</p>PC feature30/03/2009GamesRadar's Officially Annual Platinum Chalice Awards 2008 (Dead Space)http://www.gamesradar.com/f/gamesradars-officially-annual-platinum-chalice-awards-2008/a-2008121817178666006<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/12/Platinum%20Chalice%20Awards%202008/Okami%20Award%20for%20Game%20Doomed/okami%20art%20(1)--article_blog_image.jpg" border="0"></img><br /><p>Has it really only been 12 months since the last avalanche of &#8220;Best Games of 200X&#8221; awards? Well, we all love a good list, and you won&#8217;t find a better barf bag of random praises than our own Platinum Chalice awards, the place to have someone else&#8217;s gaming opinions shoved upon you. How important are these awards? So important. Real important. What do the other guys have, gold trophies? Screw that. ...</p>PC feature19/12/2008Win 15 DVDs by watching Dead Space: Downfall on Blu-ray (Dead Space)http://www.gamesradar.com/f/win-15-dvds-by-watching-dead-space-downfall-on-blu-ray/a-20081103141852302058<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/D/Dead%20Space/Everything%20Else/Art/Finished/deadspaceTILTUP2--article_blog_image.jpg" border="0"></img><br />You want DVDs. We want cheat codes. We have a solution.Here in the GamesRadar offices, we firmly believe that playing videogames is the best thing you can do on a couch that won&#8217;t make you gag if your grandmother wants to join you. However, watching movies runs a close second (playing &#8220;Guess the Stain&#8221; was nominated as well, but only by one editor. We don&#8217;t go over to his house anymore). ...<br/>PC feature3/11/2008The secrets of Dead Space deciphered (Dead Space)http://www.gamesradar.com/f/the-secrets-of-dead-space-deciphered/a-2008102316501646005<p>We literally think Dead Space is&#160;awesome. It's an interstellar scare-a-thon of the absolute highest order. And we guarantee that anyone who plays the game will wish they knew what all the alien scribblings plastered inside the Necromorph-infested Ishimura mining vessel mean. Well, we did at least. Which is why we made it our mission to crack the code. We're anal like that.</p><p>And crack it we did. The vast majority of it ties-in with ...</p>PC feature24/10/2008How to Make a Monster! (Dead Space)http://www.gamesradar.com/f/how-to-make-a-monster/a-2008100113432810082<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/09/Dead%20Space%20Art%20Interview/Finished/arch%20second%20half--article_blog_image.jpg" border="0"></img><br /><p>Art: there&#8217;s not that much to it. To prove it, we talked to Lead Art Director Ian Milham and Lead Creature Designer Ben Wanat about their sci-fi survival-horror game, Dead Space. Ian&#8217;s in charge of all the environments in the game; basically, he makes sure that nothing looks out of place while keeping the entire game terrifying and believable. ...</p>PC feature1/10/20086 things you didn&#8217;t know about Dead Space (Dead Space)http://www.gamesradar.com/f/6-things-you-didnt-know-about-dead-space/a-20080808114034347052<img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/D/Dead%20Space/Bulk%20Viewers/PS3_360/2008-07-14/DEDSPgenSCRN062408E3v1--article_blog_image.jpg" border="0"></img><br /><p>Did you know that no one in space can hear you scream? What about the sound of gurgling as you slowly bleed out after being impaled by a multi-limbed tentacle monster? ...</p>PC feature8/08/2008Our boring masked heroes (Dead Space)http://www.gamesradar.com/f/our-boring-masked-heroes/a-2008060694557992075<p>See if you can guess what game we&#8217;re talking about: in the war-torn near future, a supersolider - outfitted in skin-tight armor - wages battle against legions of aliens/other supersoldiers. To protect his scar-ridden face, he dons a nondescript, yet sleek helmet, thereby rendering him mute and indistinguishable from everything else on sale. Give up? It&#8217;s a trick question.</p><p>You might remember our feature on the ...</p>PC feature6/06/2008The thrill of the hunt (Deer Hunter)http://www.gamesradar.com/f/the-thrill-of-the-hunt/a-20070507103247409050The Bambi jokes and the barracking began back in 1998. That was the year Deer Hunter, a $20 title created in eleven hectic weeks by a trio of greenhorns from Sunstorm Interactive, bounded straight to the top of the charts. Players chose equipment, selected a tract of American wilderness and then lost themselves in the patient locating, luring and liquidating of virtual venison. Compared to period FPS games it was all rather pedestrian and ugly. You had to step back a few paces to appreciate ...<br/>PC feature7/05/2007The thrill of the hunt (Deer Hunter 2)http://www.gamesradar.com/f/the-thrill-of-the-hunt/a-20070507103247409050The Bambi jokes and the barracking began back in 1998. That was the year Deer Hunter, a $20 title created in eleven hectic weeks by a trio of greenhorns from Sunstorm Interactive, bounded straight to the top of the charts. Players chose equipment, selected a tract of American wilderness and then lost themselves in the patient locating, luring and liquidating of virtual venison. Compared to period FPS games it was all rather pedestrian and ugly. You had to step back a few paces to appreciate ...<br/>PC feature7/05/2007The thrill of the hunt (Deer Hunter 2003)http://www.gamesradar.com/f/the-thrill-of-the-hunt/a-20070507103247409050The Bambi jokes and the barracking began back in 1998. That was the year Deer Hunter, a $20 title created in eleven hectic weeks by a trio of greenhorns from Sunstorm Interactive, bounded straight to the top of the charts. Players chose equipment, selected a tract of American wilderness and then lost themselves in the patient locating, luring and liquidating of virtual venison. Compared to period FPS games it was all rather pedestrian and ugly. You had to step back a few paces to appreciate ...<br/>PC feature7/05/2007