PC Features

 
Filter by Game name
All A B C D E F G H I J K L M N O P Q R S T U V W X Y Z    0-9
 

1 2 3 4 NEXT »
Sort by:
Brett Elston - GamesRadar
By Brett Elston posted 2 years, 8 months ago

This week's topics:

Top 7… E3 announcements you missed – the stories and games that slipped right past us.

Nintendo’s E3 press conference – was a lot like last year’s, and we’ve got the audio evidence.

Prototype Super Review – Mikel finally admits he accepts bribes from Microsoft. And Activision. Oh and Sony. Probably Nintendo too.

And more!


By GamesRadar US posted 1 year, 6 months ago

We're not gonna lie – this is a sparse month for games. The biggest publishers are saving their biggest products for September, October and November, leaving August with a very short list to choose from.

Fear not, however, because scattered across the barren wasteland of the next four weeks are some very promising oases of gaming goodness. Some of these titles will be just enough to last through the end of summer, while others have the potential to keep you occupied – and happy – right through the fall, distracting you completely from Call of Halo or Fallout Rising 2...


Looking for categories like Best PSP Driving Game? Greatest Achievement in Control Layout, Artistic? Eastern European Developer Most Worth Watching in 2011? Then our end-of-year awards might not be for you.

GamesRadar's Platinum Chalices are different. We're not interested in checking off a massively tedious list of genres, platforms and technical subdivisions… we'd much rather focus on the stuff that makes this hobby, you know, fun. And reward whichever games delivered the most of that stuff.

So if you're looking for the best fan service, most satisfying gore or greatest achievement in old-school kickassery in 2010, you've definitely come to the right celebration. Let's get it started…



Hide and seek is one of the oldest playground games in existence. It only makes sense to translate the thrill of escaping your friends’ clutches into a digital form. After all, “don’t get caught” is a parameter gamers can instantly recognize.

It’s a simple premise that has expanded from outwitting a single enemy unit into outthinking collective AI.


By Joe McNeilly posted 3 years, 10 months ago

Nobody likes to see a Game-Over screen. As if knowing you suck isn’t bad enough, some games rub it in by torturing you with really annoying Game-Over screens. What could be worse than having to watch your demise from multiple angles, or sitting through the same long-ass cutscene of the world ending every time you fail? Tack one of these onto a tough boss fight, and you have a perfect formula for gamer rage. We’ve hand-picked this


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 11 months ago

Thanks to two films - Chinatown and Blade Runner - every action game is practically required to have a Chinatown level. It’s not the Chinatown you see in real-life - a thriving community and marketplace established over a unique hybrid of  Western and Chinese culture – no, it’s all neon signs and gangsters, dragon statues and tile roofs. A lot of tile roofs. And it's usually in the future or


"The biggest weakness of our grouping system could be that grouping is actually too fun," proclaimed the mighty Darrin MacPherson, Senior Game Designer on Vanguard: Saga of Heroes... and after logging a few hours in the sprawling land of Telon, we'd be inclined to agree. This is not to say that you can't "solo" (MMO-ese for playing all by yourself) in Vanguard. The team at Sigil has been sure to include plenty of quests and adventures for individuals who would rather go it alone, but the most

There are actually three different Spheres of classes in Vanguard: Saga of Heroes (didn't we mention that this game is huge?). In this portion of the preview, we'll focus on the Adventuring Sphere of classes which you'll select when you initially create your character. (We'll cover the Crafting and Diplomacy Spheres later in the week.) Your Adventuring class determines what kind of skills your character will be able to learn as you gain experience. These skills are predominantly combat based,

For the final day of our Vanguard mega-info explosion, we've saved the best for last. Massively multiplayer games are about more than combat (no matter how rich a system one might employ), and Vanguard: Saga of Heroes provides more alternatives to hacking and slashing by offering two additional spheres for class advancement: crafting and diplomacy. We'll begin by taking a look at crafting and giving you an insider's perspective from Senior Designer Salim Grant. In the second section of today's

GamesRadar recently had the honor of spending two solid days completely immersed in the early version of Sigil Games Online's new massively multiplayer online role-playing game Vanguard: Saga of Heroes. We have returned from our journeys with more information than could possibly fit in our heads - good thing we brought a couple of notebooks. With deeper access than anyone else at this stage, we've compiled the most expansive hands-on preview you're going to find anywhere. Covering every nuance
Most Commented
Connect with GamesRadar