With the world ending as we know it, our podcast is here to give you some final comfort. Also LA Noire and your phone calls!
More LA Noire bitching, the letter D, phone calls, and we say goodbye for the second time this week...
Awkward Top 7s, Infinite BioShocks, LA Noire bitching, and we remember one of the greatest entertainers of all time...
Publisher Konami announced that the game’s weapons can also speak to each other using something called VOCALOID technology. Supposedly, this will make them über smart. Forget
At first I didn't think to pay much attention to Cole Phelps' comments as he picked up irrelevant items when working a case. I assumed they were just meaningless remarks that had no bearing on anything important at all. But then, while nosing about for evidence in someone's apartment, Cole picks up a clock and says: "This tells me nothing". Bam. Just like that.
This is a small selection of some of the complex contemplations (and what they mean) that Cole Phelps dropped on me as I played through LA Noire. But be warned, this is pretty deep and intense, so feel free to bail now if this kind of radical thinking scares you.
Way back in January, we did what a lot of other tech and gaming websites do, and published a list of predictions for the then-new year. In this case, we predicted the games that we thought – for a variety of reasons – wouldn’t see the light of day until at least 2010, and published it under the somewhat inflammatory headline No Heavy Rain until 2010?
We didn’t need to play UK Truck Simulator (totally real) or whatever before declaring our picks for the best games of 2010. We have common sense and expectations. We’re not robots. Well, maybe we are, but if we are then we’re really advanced robots - like Data’s brother in TNG.
This human (or evil android) common sense also gives us the power to make educated guesses as to which games of 2011 will get award-giving gamz jarnlists like ourselves all riled up...
100. In previous years and previous features, that number was daunting. While we wanted you to know about – and get excited about – as many upcoming games as possible, reaching three digits was always a challenge that required a monumental, brain-scouring effort from every last GamesRadar editor.
Not this time… this time was easy. In fact, 2011 is shaping up to be such a fantastic, and fantastically full, year for videogames that the only real difficulty was limiting our list of most anticipated titles. 100 simply wasn't enough...