Unsung, underrated and unbelievably good. Sit back, relax, and enjoy.
During our hands on play with Jumpgate Evolution at Codemasters’ Gamers Day 2009, I thought to myself how much I enjoyed playing Colony Wars on the PlayStation. How simple it was to journey through space and engage in dog-fights (not the illegal kind) with enemy ships, the sense of achievement felt when completing a mission. A lot of that nostalgia came back to me when playing Jumpgate Evolution.
You don’t wash your dishes with a lawnmower. Even if they’re encrusted with a week’s worth of shameful burrito negligence, you do it the right way: let them soak and steep, hoping that the grime frees itself overtime. It’s an inelegant metaphor, but one that applies to the ambitious designMMO house NetDevil has planned.
On December 26th, the healing process can finally begin. Many will make their yearly pilgrimage to crowded malls in order to return all the unwanted presents they politely pretended to like the day before. Garbage cans will overflow with ravaged wrapping paper. Thoughts will turn towards the inevitable packing away of oversized Santa Clauses, gaudy strings of lights, and wilting Douglas firs.
Even two console generations ago we stopped batting our eyelids if games contained other, smaller games within them. It didn’t even seem odd if whole games were made up of dozens of little ones. Nowadays we use minigame mechanisms to open doors, enact fancy stealth kills, slaughter bosses or open chests. Minigames are everywhere, be it shoving boulders in Conan, coercing peasants in Oblivion or doing anything at all in Thrillville or
Jumpgate: Evolution is NetDevil’s new MMO. The comparisons leap out at you - Stargate, Babylon 5 and even Star Wars all came to mind as we prepared to grapple with whatever crooked implementation of mouse-and-keyboard space flight they’d undoubtedly concocted. To our great surprise, on letting our stubby fingers maneuver our sprightly little fighter-jet into the infinite blackness of space, we were afforded the greatest of
As you rebuild civilization and restore your people's faith in this sim/action hybrid, you'll find yourself honestly caring about your subjects' helpless lives. Nowhere is their plight more touching than Kasandora, where you help a starving desert tribe grow into a bustling village, only to see an old man die in the dunes. His last wish is for rain, which you grant.
Eager to find out more info on Just Cause 2, we asked the game's lead designer, Peter Johansson, about the new island location, the new grown-up Rico, the new grappling hook and more...
It’s official: tropical islands are the latest must-have environmental accessory this season for over-the-shoulder, free-roaming third-person carnage. Just Cause 2 is the sequel to the enjoyable first GTA-inspired game, that saw Latino action hero Rico Rodriguez causing mayhem on a South American island, and is part of a trend that is seeing the tropical paradise setting in everything from the seminal Far Cry, through Crysis, Dead Island
In 1983 you, like us, would have played a Commodore 64. It was also the year you could have picked up a copy of 2000AD in the UK, to read it for Skizz written by a young Alan Moore. Twenty-five years later, the worlds of comics and games have definitively separated in terms of experience - so why do we see so many of our favorite comic creator names appearing in the credits of certain games? Rebellion bought 2000AD and Judge Dredd Magazine, Top Cow is half-owned by Eidos and Rockstars marketers