The PC is about to undergo a radical change for the better. Every few years, our beloved platform casually becomes next generation, and it's about to happen again.
As PC gamers, it's great watching the console boys try to show off. High-definition? Big deal. We were playing Quake III at 1280x1024 resolution almost a decade ago. Online gaming? Were so net-savvy we dont even know what real people look like any more. Movie downloads? Youre preaching to the Bitorrenting
Swirling together a post-apocalyptic worldwide conflict between the surviving "haves" and "have-nots" of Earth with some cranky alien squatters makes for a confusing mix of combatants. As every Real-time Strategy fan worth his weight in dirt-farming knows, the key to victory is a keen knowledge of his units and their abilities. Fortunately we're here to help by bringing you the skinny on the three warring factions of Maelstrom, the forthcoming terrain-altering RTS from KDV Games and
These days, if you want to compete online, you have to compete with Counter-Strike. Close to half a million players regularly play on more than 200,000 servers, running through the well-worn corridors of Dust, Militia and Aztec. And it all started with two friends working from their college
Late last year we brought you the Platinum Chalice awards. It was a celebration about everything that made gaming too damn cool in 2006. But the sad consequence of having two system launches and more than five actively supported consoles and handhelds on top of that was... a glut. A glut of awesome games, to be sure, but also a glut of utter shit.
So we sat down and thought about the year behind us, specifically everything that pissed us off. Things that we wish companies would give up on. The
Friday 12 January 2007
We're pretty sure that we don't really need to advise you to hunt out games like GTA IV, Halo 3 and Super Mario Galaxy in 2007 - we've got a sneaky feeling that you'll be smart enough to do that without our wise words of professional guidance. Right...?
Instead of pointing you to the blindingly obvious for our forecast of the potentially great games that'll be keeping your digits in shape over the next 12 months, we thought it would be infinitely more useful if we
It's cool to believe in something, to have an undying passion for your hobby. When it comes to gaming, we'll defend our views to the bitter end. But sometimes we all go a little too far, skating a fine line between fan and fanboy. How close are you? Read on...
Step 1 - Swear that system X has no good games. At all.
The self-proclaimed "hardcore" may read up on every game, discuss every game and spout what we try to pass off as authoritative opinions on every game... but none of us actually
Friday 5 January 2007
Were your lingering memories of 2006's gaming highlights all but wiped clean by some especially riotous New Year's celebrations? Or do you long to pour over a handily collated run-down of the year's big stories, surprise announcements and shock news? Either way, your luck's in, reader, as GamesRadar presents a bite-sized dose of all you need to know from the last 12 months.
With Sony's long-running PS3 delay shenanigans (hey, it's not over yet), the death of E3 as we knew
Did you behave well enough last year for Santa to bring you some new games for Christmas? Stuck on them already? Well, don't worry, we've put together a little something for you to unwrap now - that's right, the best cheats, hints and easter eggs for the top-selling Christmas games. Just hit the tabs on the left for the games you want to know about.
Many of these cheats were sent in by our readers through CheatPlanet.com (thank you kindly) - so why not share your own best cheats and tricks
The Silent Hill series
It's a safe bet that we all play games the same way: lights on, volume at a reasonable level, perhaps other stuff going on in the background as well. For most games, that's totally cool. But there are some that you have not even begun to experience. Yes, some games demand that you completely alter your surroundings and let the mood seep through your skull, soaking every cell in your body with excessive atmosphere.
So, we mined our collective memories and came up with
After the first shots and details of the upcoming Teenage Mutant Ninja Turtles movie tie-in were released earlier this week, we shelled out some questions to Ubisoft's acclaimed Montreal Studio (the people behind such top titles as Prince of Persia and Splinter Cell ) to get some more details about what we can expect from its spin on the crime-repelling reptiles.
Nick Harper, TMNT 's creative director, steps up from the sewers to give us some answers...
Will players be able to choose which