There is one question to ask, one question to answer even before the demonstration begins. One question that almost defines the development of Operation Flashpoint 2. “Can you do that?” We point at the incredible rendered scenes that the British developers, Codemasters, have made available to the press.
Our origami gurus have designed some pretty sweet papercraft figures for you to decorate your office or gaming lounge. Read more to create your own Companion Cube, Big Daddy, Gordon Freeman and Vault-Boy with our printable cutouts.
“We’re in the era of casual games, and it’s time to say ‘this is for the hardcore gamer’,” says Hideo Kojima, creator of Metal Gear Solid 4. “So it’s really, really important [MSG4] succeeds.” Has he got a point? With budgets spiraling (a decent next-gen title costs anywhere from $20-40 million) companies are becoming more risk-averse, keener on pumping out sure things than trying out new
You know that heartwarming sensation you get while remembering games of yesteryear? The one that makes you ponder, "Why aren't games this good nowadays?" It's a lie. It's a childhood veil that, once lifted, exposes how shitty some of your favorite games were all along. They didn't just sour with age - they were never that fun, you just put up with them because there was no better alternative.
Metroid, for example, is fairly crap by
Inanimate objects. Wow, we must really be out of ideas, huh? It's true, at first pass this sounds absurd, open to all kinds of interpretation with an infinite number of potential entries, but after careful contemplation (i.e. shouting at one another for hours) we've come up with a list of in-game objects so desirable that every gamer should love 'em - even if all they do is sit there.
For our consideration, the items have to be
Not happy with what the devs are doing with your favourite games? Then let the gamers take over production.
Bloc Party's song "Helicopter" can make anything amazing, but it didn't have to work too hard during the tram-ride sequence in Getting Up. Say what you will about the game, but frantically leaping between four aerial cable cars and shimmying around their edges to spray paint a single giant message - all while dodging machinegun fire and tossing riot cops - felt overwhelmingly badass the first time we did it.
We'd like to think that every developer sets out to make the perfect game. But as budgets swell, stockholders throw tantrums, and release dates draw near, there's a whole myriad of snafus can explode in the face of well meaning folks. Plenty of games spit in the eye of gamers’ expectations and miscarry at retailers every year - that’s not special. These games are the great white whales that tanked so hard they dragged entire companies down with them.
The games world has gone bat shit over Portal. By the time you read this, there will be around 23,456 more blogs about the Weighted Companion Cube and over 1.2 million references on forums about “cake,” beating the previous record set by “the knights who say ‘Ni’” by 67 percent. Despite Valve’s sci-fi spatial puzzler clocking in at less than three hours, Portal has become a phenomenon, built on a
Valve’s devotion to its customers, their unheard of desire to ensure that at every turn we are inescapably pleased with their product, is no more noticeable than with Team Fortress 2. Like doting mothers, they’ve been keeping tabs on how we play. Vast mountains of data stored in underground bunkers keep records of our every action - that time you were sniped on top of the bridge in 2fort? It’s in there. And all in the name of