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By Joe McNeilly posted 3 years, 8 months ago

The bright colors and delirious sounds of cutesy games often gloss over ultraviolent gameplay. The sadistic deaths visited upon characters in these kiddie games are always hidden behind candy and rainbows. But violence without gore is like a cheeseburger without cheese. Sanitizing violence to make it “kid-friendly” hurts society more than it helps, and teaches unrealistic life lessons. We want to set things right, so we’ve


Tyler Nagata - GamesRadar
By Tyler Nagata posted 1 year, 11 months ago

If you’re reading this, you’re just a click away from ‘Procrastination Land.’ It’s a glorious place where you don’t have to worry about answering emails and nothing gets done, a paradise where browser games about sharks biting helicopters and naked men riding tiny bicycles in the snow are the norm.


By John Brandon posted 2 years, 3 months ago

Is there anything better than a bag of popcorn, a cushy sofa on which to recline and an iPhone or iPod Touch loaded with games? Well yeah, there is, especially considering what popcorn fingers can do to a touchscreen. But when you’re on a bus on your way to work, being able to punch up a bloody gorefest like Alive 4-ever or kick it through the uprights in a football sim does help while away the commute time.



By GamesRadar US posted 2 years, 10 months ago

We love videogames.

That said, there will be no further mention of why gaming doesn't suck this week. Instead of our usual chipper attitudes, we'll be taking a focused look at the shallow, lazy and dull parts of gaming we can't stand, like these videos from last year's Week of Hate. Get ready for a week of furious, loud and loathsome articles, culminating on Friday in absolutely nothing but more of this:


By GamesRadar US posted 3 years, 10 months ago

We hate war. All this bickering about exclusives and online support and which console has a more phallic controller, well, it makes us sick. There’s already more than enough war in the world, and definitely not enough love, sweet love.

In the spirit of peacemaking, we’ve envisioned a game industry filled with love, and we’re sharing it with you in the only way we know how - with tasteless illustrations by resident art


By GamesRadar US posted 3 years, 2 months ago

Black Friday is probably the best holiday of the year. If you’re like us, you’re scoping out sweet deals for yourselves (or if you’re a good person, for your brethren). It’s almost a point of pride waiting in line at 4am just so you can snatch up cheap DVDs, games and other assorted electronics from your favorite retailer (extra points for wrestling something away from an older person).


By GamesRadar US posted 4 years, 10 months ago
15. Bejeweled PopCap | PopCap | 2000 A fiendishly addictive color-matching puzzle game, often imitated but never bested What made it so great? The compulsive element. It's simple at heart: switch gems to get three or four (or, gasp, five!) of the same type in a row and they vanish with a satisfying plink. But not since Tetris has such a simple mechanic gripped so many for so long. It's the ultimate coffee-break game, but playing it when you have more free time at your disposal can be outright

By Kev Lochun posted 4 years, 9 months ago
The pioneer – Final Fantasy VII | 1997 | PS1 Some have argued that FFVII was overrated, but there was never any doubt in our minds. Almost every aspect of it was a monumental step up from Final Fantasy VI. Its beautiful 3D environments, a convoluted plot that pulled on the heartstrings, and sheer damn length stunned gamers worldwide. Character development was pushed further than it had ever been, and despite the dodgy half size character models, comically lacking half of their facial

GamesRadar: Starting from the beginning... what made you want to work at a videogame store in the first place? Employee #1: Who wouldn't want to spend their days hanging out with friends, talking about videogames and getting paid to do it? Employee #2: I thought it would be fun. I thought I knew enough about games that I could be informative when customers had questions about them... Employee #3: I wasn't really looking for a job in gaming, but since I bought a lot of games, I figured it

By Alec Meer posted 4 years, 7 months ago
A Alma - as seen in F.E.A.R. and F.E.A.R.: Extraction Point Most action games owe a debt to Hollywood, but this scary little girl with long black hair was a particularly blatant borrowing from Japanese horror. Still, a spectral tween who could murder entire platoons of crack soldiers in the blink of an eye, and a foe that can never be defeated? Damn. Anna Navarre - as seen in Deus Ex Deus Exs supporting cast was full of great characters, but fellow cyborg agent Anna was the standout. Initial
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