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Aug 15, 2008
PC Feature | PC
Word spread quickly when Valve began posting early details about their next big update for Team Fortress 2. Our eyes went straight to the list of new achievements for the Heavy, which you can find here. But Valve’s titillating tease didn’t stop there. It seems they’ve left a trail of clues for fans to follow in the filenames of all the Heavy’s new achievement icons. Right-click on any of these new icons and  ...
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Aug 14, 2008
PC Feature | PC
Dear SimColumnist: What kind of steering wheel (or joystick) should I use? I hear it all the time, especially from racing- or flight-sim newcomers intimidated by some perceived necessity for an expensive top-of-the-line controller. Well, I’ve managed to muddle through the past couple of decades with a variety of sticks, wheels, and other bits of simming hardware, and this month I’ll impart my accumulated wisdom (such as it is) on the

...

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Aug 14, 2008
PC Feature | PC

Videogames often enjoy high-speeding along the temporal tightrope, conjuring its own make-believe predictions of how the next few thousand years or so in Earth history could pan out. So, laid out right here in the present is the future of the world according to videogames. Hold on tight, because we're doing the time warp from 2009 to 7268 ...

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Aug 13, 2008
PC Feature | PC

It has long been my belief that building a superweapon should make you feel like a power-crazed madman (kind of like Kim Jong-Il, except better looking) and grant you an awesome destructive capability more than potent enough to compensate for any shortcomings you may have been teased about in the high school locker room. ...

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Aug 13, 2008
PC Feature | PC

It may not flash its naughty bits every time it exits an automobile, but the PC still generates at least one good scandal a month. The latest brouhaha: EA’s initial plan to employ draconian digital rights management measures on Mass Effect and SPORE. The original plan called for online authentication during installation, and then again every 10 days for the duration of the games’ life on your PC. Following fan outcry, ...

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Aug 13, 2008
PC Feature | Grand Theft Auto: San Andreas
PC - Grand Theft Auto: San Andreas - Gaming's fittest fatties

Video game characters are increasingly becoming the poster children for gym membership. With most of gaming’s heroes and heroines being chiseled, pert and with cheek bones you could grate cheese on, there seems to be less and less room for the more gelatinous gentleman in the industry. ...

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Aug 12, 2008
PC Feature | PC
PC - PC - 10 games that need the Mega Man 9 treatment

 

Pardon our geekboners, but holy f**k Mega Man 9! Instead of dragging our boyhood hero through any more tired Star Forces or Battle Networks, those understanding folks at Capcom are giving us the Mega Man game we’ve always wanted.

 

What took ya so long? And more importantly, why haven’t other games turned to their pixilated roots when MM9 is making it look so damned easy? Tecmo Bowl is about to rise ...

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Aug 12, 2008
PC Feature | Spore

Ever wondered what it would be like to step into the deliriously brilliant mind of Will Wright for an afternoon? In our exclusive video, the creative process unfolds before your disbelieving eyes as Will tinkers with his galaxy simulator. Let the master of the universe show you how to construct a spaceship in Spore. ...

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Aug 11, 2008
PC Feature | PC
PC - PC - A FREE alternative to Guitar Hero!

Rock games may have originated on consoles, but they’re making a smooth transition to the PC—and I’m not just talking about the Windows version of Guitar Hero III: Legends of Rock that debuted last fall. PC gamers now have freebie alternatives to Slash’s favorite recreational pursuit (next to heroin), thanks to a pair of indie guitar games called Frets on Fire and Guitar Zero. Both can essentially ...

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Aug 11, 2008
PC Feature | Spore
PC - Spore - The Top 7... new games that you already played

"There are no new ideas. There are only new ways of making them felt."- Audre Lorde, a poet who wasn't the first person to have this idea

The idea that there are no new ideas isn't a new idea at all. In fact, it's a pretty old one and its veracity can be seen in the games industry too. ...

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