What’s the best part of any car race? The mad crazy wrecks. Hockey game? When a 6’5” Czech man-beast levels a lesser player with a right hook. Ultimate fighting? The whole thing. We like seeing people destroy each other; it’s in our blood. Or maybe it’s in their blood, and the way it spills everywhere and inspires unanimous ‘YEAHs from stadiums full of adrenaline junkies too timid to risk their own ...
» Read MoreSeeing as it took almost 40 years for movies to learn how to talk, gaming hasn’t exactly shuffled its feet. It hasn’t even been 40 years since Computer Space became the first commercial game, and what began as little more than dandruff on a black screen is already threatening photo-, audio- and physical realism. ...
» Read MoreWhat’s the best part of any car race? The mad crazy wrecks. Hockey game? When a 6’5” Czech man-beast levels a lesser player with a right hook. Ultimate fighting? The whole thing. We like seeing people destroy each other; it’s in our blood. Or maybe it’s in their blood, and the way it spills everywhere and inspires unanimous ‘YEAHs from stadiums full of adrenaline junkies too timid to risk their own ...
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There are several ways to gauge how far videogames have come since their bleep-blorp beginnings. You can look at graphics, gameplay complexity, or as we’re about to illustrate, how your character actually dies in the game. As technology improved, so did the deaths suffered by the myriad protagonists, eventually progressing to the point where, today, you live through that death in the first person, forced to watch your hero’s grisly final moments ...
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This week, we’ve been extra busy covering Call of Duty: Modern Warfare 2. GamesRadar’s own George Walter called it “this year’s must-buy first-person shooter” in his Super Review, and we expected nothing less from developer, Infinity Ward. ...
» Read MoreWhat’s the best part of any car race? The mad crazy wrecks. Hockey game? When a 6’5” Czech man-beast levels a lesser player with a right hook. Ultimate fighting? The whole thing. We like seeing people destroy each other; it’s in our blood. Or maybe it’s in their blood, and the way it spills everywhere and inspires unanimous ‘YEAHs from stadiums full of adrenaline junkies too timid to risk their own ...
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PC Gamer: What inspired you to resurrect Quake III Arena as Quake Live?
John Carmack: At the very highest level, Quake Live - what we originally called Quake Zero - was one of my experiments about what we could do usefully on the PC platform. The consoles are very good machines for a lot of things, but there are some things the PC platform uniquely does better, such as anything having to do with a web browser and the superior mouse ...
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