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Sep 25, 2009
PC Feature | League of Legends
PC - League of Legends - League of Legends - 500 beta keys and an exclusive reveal

Defense of the Ancients (also known as DotA) just might be the most important mod ever made for a PC game. DotA is one of the main reasons why millions of players still play Warcraft III today, and it has influenced quite a few recently released and upcoming spiritual successors to the team-based/action RTS ...

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Aug 5, 2009
PC Feature | League of Legends
PC - League of Legends - League of Legends beta key giveaway

It’s been about six years since Defense of the Ancients, a multiplayer mod for Warcraft III, was released - and it’s still making waves. It’s one of the main reasons why players still logon to play Warcraft III to this day - and lately, we’ve seen its influence on several recently released and upcoming team-based RTS/action games. But one of the most interesting DotA-like titles is right around the corner. ...

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Oct 27, 2009
PC Feature | Left 4 Dead
PC - Left 4 Dead - The 37 greatest zombie triumphs

You don’t have to see or play absolutely everything on this list to be a proper zombie connoisseur, but you should at least know them. These are the genre’s defining relics. Some are responsible for the very creation of the zombie mythos, others adapted and advanced it, while the rest simply encapsulate it so exquisitely that they must be experienced. This may not be everyone’s definitive list of zombie lore ...

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Oct 15, 2009
PC Feature | Left 4 Dead
PC - Left 4 Dead - Left 4 Dead - Crash Course DLC review

If Left 4 Dead has any one problem, it’s the sheer bloody length of its campaign missions. With four chapters in a campaign it’s perfectly possible to spend an hour blazing through zombie hordes, but with eight chapters in a versus match games drag on.

So goes Valve’s justification for Crash Course’s half-hour, two chapter length. It all sounds a little suspect, but it turns out they’re on to something ...

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Aug 4, 2009
PC Feature | Left 4 Dead
PC - Left 4 Dead - 10 most frustrating things about gaming online

Online gaming is completely different to offline play. There's a tangible buzz and quickening of the heart-rate when you're leading a race on the last lap or sniping some guy in Australia, which you simply can't get from a single-player experience. But this experience can be so easily ruined by a few small things ...

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Jul 27, 2009
PC Feature | Left 4 Dead
PC - Left 4 Dead - The Top 7… 2008 games we can't stop playing

Unless you’re an eagle-eyed bargain hunter, the price of videogames can put a serious dent in your finances. Here in the US, $60 a pop means the game in question needs to offer hours of content to offset the steadily increasing cost. ...

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Jul 17, 2009
PC Feature | Left 4 Dead
PC - Left 4 Dead - How to Survive a Zombie Invasion

Fact: zombie invasions suck. Just ask anyone who’s been through one, and he’ll tell you: “bluurble gurrble braiiins.” Does that sound like the guttural moaning of someone who had a good time? No, it sure as shit does not. ...

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Jul 13, 2009
PC Feature | Left 4 Dead

And why they'd be the most awesome grandparents in the world. ...

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Jul 7, 2009
PC Feature | Left 4 Dead
PC - Left 4 Dead - What if GamesRadar designed Downloadable Content?

You know the only real problem with downloadable content? It’s typically designed by the same people who made the original game. That’s boring. Why not give other folks, who don’t necessarily worry about whether something is “a good idea” or “sensible” or “legal,” a shot? Sure our ideas might be a little unusual at times, and a couple of them could conceivably land someone in jail. ...

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May 22, 2009
PC Feature | Left 4 Dead
PC - Left 4 Dead - The 10 most common game design mistakes

Making games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so damn much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid crap they do ...

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