PC Features


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Sep 23, 2008
PC Feature | Gears of War
PC - Gears of War - The cheesiest videogame songs EVER

You’ll often hear about games lauded for their exceptional soundtracks. Some succeeded with NES-style bleeps, others had orchestral scores or fully licensed songs that lent credibility to a medium struggling to be more than a toy. ...

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Sep 5, 2008
PC Feature | Gears of War
PC - Gears of War - Why you're actually playing as the bad guys in Gears Of War

Brave humans battling valiantly for the bright future of their world against a soulless alien horde? Not at all. Arrogant human invaders trying vainly to maintain their stranglehold on an abused and suppressed planet. That's more like it. 

Want to really save Cera? Leave it to the Locust. ...

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May 14, 2008
PC Feature | Gears of War

Last week, Gears of War 2’s Lead Designer, Cliff Bleszinski, debuted GOW2 gameplay to a completely unsurprised public. We paid attention, but only because we had nothing better to do - after all, what do we want with your sloppy seconds? Here’s our six snotty comments about your stupid 360 exclusive. ...

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Dec 18, 2007
PC Feature | Gears of War
18th Dec, 2007 There are some things that developers and publishers just don't want you to know. And given the unnaturally high number of game announcements, hardware revelations, industry shake-ups, and all round cool things going on this year, they've wanted you to not know a lot during 2007. Thankfully though, the internet exists, and thus nothing is sacred. That's the eternal irony of the games industry. It's a business which tries to shroud itself in secrecy, but whose patrons congregate ...
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Oct 26, 2007
PC Feature | Gears of War
Oct 26, 2007 Inside an office in sunny Raleigh, North Carolina, Epic vice president Mark Rein settles back into a comfy seat. "It all started way back in the stone age," he begins. "You know, Tim Sweeney started the company in his parents' basement in Maryland." Today Epic is out of the basement and has the two monster-sized games Unreal Tournament 3 and Gears of War (PC) in development. Outside of Mark's office, staff members play on the Epic basketball court, others help themselves to a ...
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Apr 4, 2007
PC Feature | Gears of War
A few months ago, our sister mag in the UK - Xbox 360 World - asked readers to design a weapon for Gears of War 2. The response was phenomenal. Seriously, who wouldnt want the chance to see their pride and joy slice open/rip apart/decapitate/disembowel Locust scum? Some kind of robo-hearted android, thats who. Plus, the winner nabbed an HDTV, a 360 and some Gears goodies. Only the thought of a Locust having its spleen ripped out by your weapons of mass redemption kept those Brits warm as they ...
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Mar 21, 2007
PC Feature | Gears of War
Cliff "Gears of War" Bleszinski has been blasted into the videogame stardom spotlight after the huge success of his flagship 360 shooter and now has his sights set on the future (surely working on Gears 2). We recently managed to snatch a few moments with gaming's best-groomed designer at the Game Developers Conference, where he nabbed three awards including best game for Gears and took to the podium to tell a gushing audience just how he thought up the UE3 chainsaw madness. In our chat Mr. B ...
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Nov 16, 2007
PC Feature | Ghostbusters The Video Game
16th Nov 2007 Movie and game fans of a certain age are now buzzing from the news of Vivendis newly announced Ghostbusters game. Its a license deal guaranteed to send geek excitement alarms wailing with ambulance sirens and flashing with blue lights, but an important question must be raised. Why? Ghostbusters is now a twenty-three year old movie, and aside from a few vague promises of a sequel from co-writer and star Dan Ackroyd and a couple of comic books, the franchise is largely dead. ...
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Aug 15, 2008
PC Feature | The Godfather II

When EA Games decided to adapt The Godfather into a game in 2006, it was a controversial decision, in no small part because The Godfather was never an action movie. It was violent, sure, but not in a way that translates to coherent gameplay. EA worked around the problem by creating a new, parallel storyline that put players in the shoes of a previously unknown Corleone soldier, who worked offscreen to bring about key events in the movie. And ...

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Jun 29, 2007
PC Feature | Gods and Heroes: Rome Rising
Despite some compelling solo play - featuring multi-character parties - and a diverse collection of interesting architecture and landscapes, Gods and Heroes: Rome Rising is still a dungeon crawler at heart. And with lead designer - of Diablo and StarCraft fame - Stieg Hedlund steering the ship, it looks like Gods and Heroes' dungeons are heading in the right direction. We dove deep into one of the first group instances you'll encounter, the Volcanic Vents with Hedlund, and his co-worker at ...
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