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Apr 21, 2009
PC Feature | Gabriel Knight: Sins of the Fathers
PC - Gabriel Knight: Sins of the Fathers - Who was your first gaming crush?

Deep down, you realize they’re not real. You understand that what you’re seeing on screen is only pixels and polygons, that what you’re talking to is only a voice actor and that what you’re supposedly interacting with is only a fancy collection of programming codes. Sometimes, however, you can’t help but be a little fooled. Especially when you’re a young, dumb, naïve and impressionable kid… ...

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Jan 30, 2009
PC Feature | Gabriel Knight: Sins of the Fathers
PC - Gabriel Knight: Sins of the Fathers - TalkRadar 36 - TV casualty

In this week’s thrilling installment, TalkRadar brings on a special mystery guest to finally settle a question that’s been burning in the minds of our fans for months: What exactly the hell happened between Chris Antista and Tyler Wilde? Once that’s settled, it’s on to our usual dissection of this week’s Top 7, followed by a frank discussion of why we chose what we chose for our Greatest games on every platform ...

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Jan 15, 2009
PC Feature | Gabriel Knight: Sins of the Fathers
PC - Gabriel Knight: Sins of the Fathers - The longest game names of all time

There are two editorial gold mines in the videogame-list business. The first is box art, because laughing at other people’s hard work gone awry is fantastically easy. Right behind those myriad articles about game packaging are lists devoted to poking fun at their very names – and we’re not afraid to go back to the well for another bit of fun. ...

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Aug 20, 2007
PC Feature | GamesRadar Digital Shorts
August 20, 2007 The denizens of underwater dystopia Rapture have always had it tough without having to worry about some downed pilot coming in to inject mysterious liquid in his wrists so he can shoot bees at their neighbors. The GamesRadar interns have seized upon this idea and crafted another marvelous short film, poking fun at what really goes on in BioShocks city of artists - not to mention what really gets the Big Daddy angry. The videos only about a minute long, so check it out. When ...
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Aug 11, 2009
PC Feature | Gears of War

In a medium full of perfect teeth, washboard stomachs and breasts that have their own gravitational pull, it’s rare to see characters with disabilities. But they do exist… and they’ve done some badass things. Be it killing gods, eating hardened soldiers or even creating the Nintendo universe; being physically challenged never got in the way of this bunch’s fun.

The End

Disabled and deadly in: Metal Gear Solid 3: ...

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Jun 26, 2009
PC Feature | Gears of War

When the hero's mistakes end the world instead of saving it. ...

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Sep 23, 2008
PC Feature | Gears of War
PC - Gears of War - The cheesiest videogame songs EVER

You’ll often hear about games lauded for their exceptional soundtracks. Some succeeded with NES-style bleeps, others had orchestral scores or fully licensed songs that lent credibility to a medium struggling to be more than a toy. ...

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Sep 5, 2008
PC Feature | Gears of War
PC - Gears of War - Why you're actually playing as the bad guys in Gears Of War

Brave humans battling valiantly for the bright future of their world against a soulless alien horde? Not at all. Arrogant human invaders trying vainly to maintain their stranglehold on an abused and suppressed planet. That's more like it. 

Want to really save Cera? Leave it to the Locust. ...

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May 14, 2008
PC Feature | Gears of War

Last week, Gears of War 2’s Lead Designer, Cliff Bleszinski, debuted GOW2 gameplay to a completely unsurprised public. We paid attention, but only because we had nothing better to do - after all, what do we want with your sloppy seconds? Here’s our six snotty comments about your stupid 360 exclusive. ...

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Mar 21, 2008
PC Feature | Gears of War
A leisurely saunter through the UAC base lets you casually get attached to the game world, before the thick sense of impending disaster explodes in the most horribly visceral way imaginable. You’re suddenly alone in a dark and noisy world of fear and confusion. The people you met earlier are dead, dying, and torn to pieces. ...
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