PC Features


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Feb 8, 2007
PC Feature | Dark Messiah of Might and Magic
Last year's Dark Messiah promised - as have many others - to revolutionize combat in the RPG format. What it did was provide great cast-and-slash action. Decapitations felt deserved, magic was enjoyable and sometimes cleverly used, and the game took the concept of environmental weaponry to its absurd conclusion. The first thing you'd do when you entered a room was look for a chandelier tied precariously to the ceiling or barrels on a curiously high shelf. But if you're thinking about taking a ...
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Oct 1, 2008
PC Feature | Dead Space
PC - Dead Space - How to Make a Monster!

Art: there’s not that much to it. To prove it, we talked to Lead Art Director Ian Milham and Lead Creature Designer Ben Wanat about their sci-fi survival-horror game, Dead Space. Ian’s in charge of all the environments in the game; basically, he makes sure that nothing looks out of place while keeping the entire game terrifying and believable. ...

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Aug 8, 2008
PC Feature | Dead Space
PC - Dead Space - 6 things you didn’t know about Dead Space

Did you know that no one in space can hear you scream? What about the sound of gurgling as you slowly bleed out after being impaled by a multi-limbed tentacle monster? ...

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May 7, 2007
PC Feature | Deer Hunter
The Bambi jokes and the barracking began back in 1998. That was the year Deer Hunter, a $20 title created in eleven hectic weeks by a trio of greenhorns from Sunstorm Interactive, bounded straight to the top of the charts. Players chose equipment, selected a tract of American wilderness and then lost themselves in the patient locating, luring and liquidating of virtual venison. Compared to period FPS games it was all rather pedestrian and ugly. You had to step back a few paces to appreciate ...
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Aug 1, 2006
PC Feature | Deer Hunter 5
Chaos, mayhem, uproar and riots. That's what GamesRadar seems to have triggered with last week's feature, "The Ten Greatest Years in Videogame History ". We might as well have burned down the internet, for all the email and forum flaming we inspired. Some folks praised us, some wanted us crucified, and one called us "wankers", ignoring that the feature only covered the US market. Granted, we set ourselves up. We knew this feature was so vast, so subjective and so dependent upon reader ...
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Jun 18, 2008
PC Feature | Devil May Cry 4
PC - Devil May Cry 4 - Kick-ass powers that game characters forgot they had

Cutscene after cutscene, they exhibit planet-shaking combat abilities and a level of indestructibility which would make God himself jealous. But as soon as you pick up the controller? The Incredible Hulk turns back into Bruce Banner and all of those showboating tricks and superhuman powers disappear into the ether.

Just why do game characters save their best tricks until we've already done all the hard work for them? Here are the worst offenders. ...

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Apr 26, 2007
PC Feature | Devil May Cry 4
Director Hideaki Itsuno is the man who's responsible for every aspect of Devil May Cry 4. According to Itsuno, "The director takes care of the particulars inside the game - storyline, quality, things like that." You know, nothing important. Here, he took the time out to explain his vision for the ...
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Jun 5, 2008
PC Feature | Diablo 2

Every week we get hundreds of cheat submissions from our readers to add to CheatPlanet. Only a few of these actually survive the brutal, razor-sharp scrutiny and testing we put them through, and emerge as the fine cheat flavored paste that we put onto CheatPlanet. Most of the leftovers we just throw away, flush them down the internet tube never to be seen again. However, there are a few exceptionally stinky cheats that we feel ...

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Apr 25, 2007
PC Feature | DIRT - Origin of the Species
When a developer sits down to create a game that involves a central starring character it's probably the most important part of the whole game making process. The key is to design a character who is not only aesthetically pleasing, but also someone you care about and believe in. Get it wrong or misjudge what your audience wants and your game baby might never turn into the multi-million dollar franchise you'd hoped ...
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May 27, 2008
PC Feature | Doom
PC - Doom - What I'd like to see in Doom 4 Doom 4 has been announced, and with it comes hope of chain-saw-wielding greatness. Here are some things I'd like to see from my favorite hell-spawn slaying shooter. ...
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