Quantcast

PC Features


Sort by:
Sep 16, 2009
PC Feature | Daikatana
PC - Daikatana - Gaming's would-be innovators

We recently took issue with the claim that “gaming has not yet had its Citizen Kane”. As you can see, we managed to find 25 games that qualified for that title – and you had plenty more suggestions besides.

We’d have had no trouble whipping up a counter-list of dismal flops. ...

» Read More
Apr 23, 2009
PC Feature | Daikatana

Resident Evil 5Light and Dark mechanics

What they promised

Prior to the game’s release, Jun Takeuchi, the producer behind Resi 5, promised heat and lighting effects that would genuinely have an impact on gameplay, in turn, distinguishing it from the illustrious fourth game. He hinted when Chris stepped out into sun-kissed areas from dark buildings the screen would blur, as his eyes adjusted to the change in light. Capcom ...

» Read More
Apr 13, 2007
PC Feature | Dark Messiah of Might and Magic
There comes a time in many games where the expected method of play becomes a bit too expected. It's when you're on this cusp of boredom that you realize that the greatest gift gaming has given us is the ability to plough your own way - to refuse to enter the test chamber just to see if you get in trouble. So join us as we subvert the basic concepts of gameplay by generally screwing around in games, whether through harassing NPCs, torturing virtual people or organizing naked foot races in ...
» Read More
Feb 8, 2007
PC Feature | Dark Messiah of Might and Magic
Last year's Dark Messiah promised - as have many others - to revolutionize combat in the RPG format. What it did was provide great cast-and-slash action. Decapitations felt deserved, magic was enjoyable and sometimes cleverly used, and the game took the concept of environmental weaponry to its absurd conclusion. The first thing you'd do when you entered a room was look for a chandelier tied precariously to the ceiling or barrels on a curiously high shelf. But if you're thinking about taking a ...
» Read More
Oct 2, 2009
PC Feature | Dark Void

Christmas '09 is cancelled, but early next year looks amazing. ...

» Read More
Mar 10, 2008
PC Feature | Day of Defeat: Source
PC - Day of Defeat: Source - The best griefing videos ever Deliberately trying to ruin someone else's game online is something we can't approve of. But if you do it well enough, it's something we can definitely laugh at.  ...
» Read More
Jul 28, 2009
PC Feature | DC Universe Online

Editors Brett Elston and Chris Antista snuffed out the raging nerd-flames that demanded they stay on the move at last week's Comic-Con and sat down for some some 'professional' discourse with some of this year's biggest developers. The entire collection of interviews can be heard in the TalkRadar Comic-Con special, but if you're picky, you can listen to any of the individual interviews here. Allons-y! ...

» Read More
Oct 28, 2009
PC Feature | Dead Space
PC - Dead Space - Gaming's freakiest monsters: A biological study

Perhaps better than any other creative medium, videogames have managed to recreate entire ecosystems of imaginary creatures and presented them in an observable context. Books and movies may offer detailed glimpses of anatomy and behavior, but only in videogames does the observer interact with organisms and experience behaviors first hand. ...

» Read More
Jun 18, 2009
PC Feature | Dead Space

Why can’t some people just call a spade a spade? Or, in the case of video games, call a health pack a health pack, instead of a multi-purpose, cosmic healitron 3000. We’re sick of developers trying to give their games extra context or dimension by pasting unnecessary and sometimes baffling terminology onto simple, every day game actions or objects. It’s convoluted, embarrassing and totally comically. Below are some of the ...

» Read More
May 11, 2009
PC Feature | Dead Space

Founded by a group of religious cultists who worship an unexploded megaton bomb, who then built their church at the centre of the crater the bomb created.  These Children of Atom believe that the atomic masses released by nuclear bombs contain whole universes and are therefore sacred.

How about being constantly surrounded by the most upbeat, glass half full folk any of us are ever likely to meet? Full ...

» Read More
This video player requires Flash 9 Player or later. Please download the latest Flash Player.