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Justin Towell - GamesRadar
By Justin Towell posted 2 years, 7 months ago

You may be familiar with Andy Riley's superb book The Bunny Suicides. We liked it so much, we thought we'd create an homage to it, using everyone's favourite flower-headed people.

These Pikmin burned too bright for this world. Rest in pieces


By Joe McNeilly posted 2 years, 9 months ago

We really scraped the bottom of the barrel to come up with this week’s Trailer Trash. These videos are so terrible that we had to say some bad words, so if you’re easily offended, please move along. There’s nothing to see here


By John Brandon posted 1 year, 8 months ago

Not everyone owns an iPhone, it just seems that way because they get all the coverage. If you own an Android phone, you may have struggled to find the best games – many look like 30-minute creations by junior high students with newfound fascinations for Java. But not all of them - we did some digging, and found plenty of fast-paced and well-designed Android games that are being overlooked. The following 25 have caused us a few sleepless nights and some very sore fingertips.



By Alec Meer posted 2 years, 7 months ago

What happened to gaming? The past two years haven’t been about blockbuster games. The most exciting, most innovative, most playable games aren’t from the usual suspects. Instead, they’re being made by coffee-shop artists who are absolutely outclassing the establishment. Who are these heroes? Where did they come from? How did they do it? And, anyway, what the hell is indie gaming?


By Jim Sterling posted 1 year, 5 months ago

Time for another iPhone game featuring zombies. You can't move for undead-themed games on iTunes, and quite a few of them are really good. That's why Zombie Flick is worth mentioning -- it takes a lot to stand out among all the other great zombie games, and this is most assuredly among the best.


By Jim Rossignol posted 4 years, 12 months ago
Valves announcement that theyre working on zombie game Left 4 Dead might have grabbed the headlines, but its the industrious Half-Life 2 and Source engine modding community who are getting the most mileage out of remixing-the-zombie concept. Perhaps a dozen zombie-based mods are currently in progress, with a handful having already been released. Some classics, such as Zombie Panic, have already seen incarnation in the original Half-Life, and the living dead are only getting more

By Jim Rossignol posted 4 years, 12 months ago
Valves announcement that theyre working on zombie game Left 4 Dead might have grabbed the headlines, but its the industrious Half-Life 2 and Source engine modding community who are getting the most mileage out of remixing-the-zombie concept. Perhaps a dozen zombie-based mods are currently in progress, with a handful having already been released. Some classics, such as Zombie Panic, have already seen incarnation in the original Half-Life, and the living dead are only getting more

Unless you're the main character, the comic relief or Lan Di, most jobs in games are monumentally shit. Oh sure, Jimmy Saves the Girl might get to shoot aliens and bed busty chicks between the hours of nine to five, but what about all the other poor schmoes that aren't lucky enough to land the limelight? They end up in dead-end positions that the average gamer will never appreciate, that's what.

We're not even talking minimum wage stuff here. More like fatal 'you probably won't survive your first day in the job' work situations. So if you see any wanted ads for Burger Shot, Willamette Mall's food court or a mystery gig selling guns to a government agent, take our advice: keep the hell looking.


By Tom Goulter posted 1 year, 2 months ago

Thanks a bunch, Christopher Nolan. Ever since Batman Begins took the universally-reviled cinematic bastardization of a cool character and redrew it in the drab colors and long shadows of The Dark Knight Returns, the “gritty reboot” has been back in fashion. In Hollywood-speak, the term's a nice way of saying “we've screwed this up, can we have a do-over?” Of course, games being a forward-looking sort of medium, players have been wise to this trick for years now – and we're still suckers for it.

Whether it's a deeper-'n-darker sequel or restarting from scratch, rejigging your series with a darker palette and more distorted guitars is a great way to draw attention to what might otherwise be just more sequel-abuse. But how well does it work? From a player's perspective, a gray coat of paint is hardly going to turn gameplay upside down... but from a “cataloguing the tricks they'll pull to sell a new installment” standpoint, dark reboots are just gravy...


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