If you think that a massively multiplayer online game needs to be backed by a giant software company to be successful, millions of Puzzle Pirates players would tell you differently (and likely precede it with "yar!"). Now, the decidedly not giant group of puppet masters behind that innovative and instantly fun game have concocted a new strategy MMO: Bang! Howdy - this time set in the Wild West. Like its predecessor, Bang! Howdy is a breeze to run on nearly any PC and is as addictive as any
Friday 28 April 2006
The film is out next month. The multi-million selling book is still pounding the sales charts week after week. It's was about time we delve into The Da Vinci Code game and unravel the mystery of what it's actually like to play.
Although it's based on the film, The Da Vinci Code fleshes out the action with a fresh line-up of cryptic puzzles and locations. For example, Langdon - the bookish hero - treads the stones in a church called Saint-Sulpice, while his cryptologist
Release Date: TBA 2007
A conversation with Spore creator Will Wright can easily take you off on tangents like astrophysics and existentialism, rather than focusing on his genius new strategy game that takes you from single-celled amoeba to galaxy conquering master race. But it's hard to wrap your head around how brilliant Wright is while he's exploring a new planet with childlike curiosity or chucking little aliens to a bloody, splattering end with his
After confirming the existence of Haze, devloper Free Radical's next-gen and PC shooter, Ubisoft was keen to show us just how the game will turn out. So we've been bombarded with the first in-game action, and now we're going to tell you all about it.
Haze is set in a future world where wars are fought by corporate armies and biotechnology has reached an incredibly advanced level. As the leader in the field of both biotech and mercenary combat, the Mantel corporation brings the two fields
Friday 19 May 2006
Trapped deep beneath the ocean in Rapture, BioShock's wrecked subterranean city. Your primary concern is survival; your second is escape. These brand new screens showcase the game's crumbling, Art-Deco styling, and we've had our own guided tour of the action to see how it all comes together.
The demo we saw began in a wood-panelled corridor strewn with wreckage. The ocean is slowly starting to penetrate the underwater city's defences, and water streams from the ceiling,
Thursday 18 May 2006
One of the secrets to making a great game is to keep things simple. After all, the action RPG Diablo, which arguably grandfathered the whole modern action RPG genre, was almost comically uncomplicated. The player pointed the mouse in the direction he or she wanted the in-game character to go, clicked on any creepy-crawlies that popped up and collected whatever goodies spurted from their lacerated corpses when they died. It was easy to pick up and impossible to put
If there's one thing Star Trek is known for, it's talking. Lots of serious-sounding, sleep-inducing talking that excites fans but puts everyone else to sleep. How can they spend so much time making peace when they're sitting inside some of the biggest, most heavily armed spaceships ever made?
Thankfully, Star Trek: Legacy skips the diplomacy and slaps you in the captain's chair - all of them. You'll play through each Trek era, from Archer to Kirk to Picard, blasting a path through the final
The toys may not be quite as big as they once were, but the Micro Machines video games have always been a multiplayer riot. The racing is a little unconventional (you all share one screen and try to zoom out of it before everyone else), but throw in some power-ups and a close-quarters camera and you've got a party game that lasts for hours.
Our new screens come from the PC and PS2 versions, which look basically identical, though Micro Machines V4 is also headed to the DS and PSP on June
Our first real glimpse of Lego Star Wars II: The Original Trilogy was of Luke Skywalker running over pedestrians in a landspeeder. As he thoughtlessly careened around the streets of Mos Eisley, any Lego people who got in his way were reduced to flailing their limbs while lying helplessly on their backs. No wonder those goons in the cantina don't like him.
While it still features plenty of the adorable lightsaber-swinging, puzzle-solving, multiple-character-controlling action that made the
Gas Powered Games' producer Gary Wagner is a pretty tall guy. One look at him and we knew that he's spent a lifetime hitting his head on low overhangs, stooping under short showerheads and ducking into tiny foreign cars. So when Gary set out to help produce the buzz-tastic new real-time strategy game, Supreme Commander, he'd be damned if he was going to hit his head on the camera ceiling.
Once we saw Supreme Commander in action at E3 last week, we realized that backing the view out to take in