Tuesday 10 October 2006
As a slightly bemused-looking Alan Pardew bleated while unveiling rent-a-players Tevez and Mascherano, "nobody likes change". And in football that's certainly true.
Just look at how the good folk of Milton Keynes trumpeted the arrival of the Wimbledon franchise, and how the Manc faithful welcomed beardy Mormon Malcolm Glazer... with empty seats and torn-up season tickets, respectively. Like or loathe the changes, there are a few new faces in Champ Man's dressing room
Friday 6 October 2006
IO Interactive's psychotic adventure Kane & Lynch: Dead Men is leading the way for next-gen gaming. The infamous nightclub scene, featuring a hundred-strong crowd of dancing, writhing people, blew us away when we were treated to a recent close-up viewing. So, to get a deeper view on Kane & Lynch, we sat down with executive producer Neil Donnell and gave him the interrogation treatment.
What's the reaction been to Kane & Lynch?
In general it's been extremely positive.
The three elaborately armored Parthan warriors circled us menacingly. Known for allowing crippled enemies to make a final, desperate revenge blow, we knew just one of these three scar-covered monsters would be a terrifying opponent.
Slowly and deliberately they close in. But just as in real life, it is difficult for multiple opponents to attack a single target at once without interfering with each other - especially with their heavy long swords. Sensing our only opportunity, we spin our
Thursday 5 October 2006
With Phantasy Star Universe heading for a November launch, we've had the chance to take a tour of the online action. As any fan is aware - and if you aren't a fan, now you know - multiplayer is where Phantasy Star Online really shined and the same seems to be true of PSU.
Your adventure begins with character creation and there are more options than ever. Outside of your sex and build, most of these can be changed later at various shops. Unlike PSO character data is
Phantasy Star Universe is mere weeks away from launch, and today we took a tour of the online action. As any fan is aware - and if you aren't a fan, now you know - multiplayer is where Phantasy Star Online really shined, and the same seems to be true of PSU. If you'd like extensive details on single-player, check out our recent previews. Otherwise, come take a tour of Sega's online universe.
Your adventure begins with character creation, and there are more options than ever. Outside of your
We always feel a little left out when we think about all the fun we missed back in the days when Columbus and Magellan explored the New World (well, minus the dysentery and scurvy). But thanks to unhealthy doses of the History Channel and the beautiful new colony-building 1701 A.D., we're content to remain seated on our asses for good.
1701 A.D. is the third in the so-called "Anno" series of city-building and exploration-based strategy games. This series is hugely popular in Europe, and one
Monday 02 October 2006
Even the most unsellably weird games tend to spin off a sequel - or five - so putting our heads together to come up with a list of one-offs that deserve a reappearance was harder than we'd thought. Still, here are our 12 picks that either changed the gaming world too quietly for anyone to notice, had a heart of gold buried under a ton of faults, or are just plain teasing us by not going for that magic '2'.
PS2, Xbox, PC (2003/2004)
It might be certifiable under
Like Quake II, it all begins in a crash-landed escape pod. Once you've created your Draenei character - the tall blue demons who join the Alliance side in this expansion - you wander out of the wreck and into your new world.
Your early quests are to help other Draenei injured in the crash, find those who are lost, and check out your new surroundings. After these scene-setting levels in a spooky forest lit by scattered Draenei power crystals, you're sent on a mission to Exodar, the crashed
Orcs and Goblins, who can be thought of as cousins, are a tribal society usually with the strongest and largest warrior as the acting ruler - called the Orc Warboss. The Orcs and Goblins are generally located in an isolated area known as the Badlands, which lie to the south of the area occupied by the Empire, surrounded by mountain ranges. It is here the various tribes of the "greenskins" live.
Often an Orc army is composed of units of various tribes, who wear distinctive armor and warpaint.
If five is the magic number for your party while playing the action-soaked left-clickathon Mage Knight: Apocalypse in single player, what happens when five actual humans join in the fray? To put it mildly, it's a running, gunning, yelling, healing and curse-filled fun-fest. But that's not the best