Late last year we brought you the Platinum Chalice awards. It was a celebration about everything that made gaming too damn cool in 2006. But the sad consequence of having two system launches and more than five actively supported consoles and handhelds on top of that was... a glut. A glut of awesome games, to be sure, but also a glut of utter shit.
So we sat down and thought about the year behind us, specifically everything that pissed us off. Things that we wish companies would give up on. The
Real-time strategy is back - more popular and accessible than ever. We saw a rebirth of quality entries on the PC last year, with at least five different titles competing seriously for best in genre, as well as best in platform, awards. And the surprising success of Battle for Middle-earth II on Xbox 360 - a console! - proves that the audience and demand for these games have never been bigger.
What better time, then, for an original king of the genre to make its return? Command & Conquer 3
Friday 12 January 2007
Peer into the roots of all real-time strategy games and you see Command & Conquer. Or, to be exact, original developer Westwood Studios and the genre-defining Dune II: The Battle for Arrakis. If there was ever a dose of gameplay that could be defined as timeless, C&C's build-'em and blast-'em action is it.
With C&C3, though, there are a blend of inventive ideas to keep the action fresh, streamlining the build-heavy moments at the beginning of each game and tactically
Friday 12 January 2007
We're pretty sure that we don't really need to advise you to hunt out games like GTA IV, Halo 3 and Super Mario Galaxy in 2007 - we've got a sneaky feeling that you'll be smart enough to do that without our wise words of professional guidance. Right...?
Instead of pointing you to the blindingly obvious for our forecast of the potentially great games that'll be keeping your digits in shape over the next 12 months, we thought it would be infinitely more useful if we
Turquoise waypoints angle like zigzag avionics over flak-lit terrain zoomed mile-high: ETA 1:33. Perfect. we pull the trigger on a squad of spider-legged siege bots (they'll scamper north to scout a fog-cloaked resource field) then drop back low, panning a few hundred feet over desiccated riverbeds and scrub-covered hills before finding our base - a plateau tattooed with power plants feeding circuit-riddled factories, generators, fabricators, turbines, and missile launchers.
By the river, our
Hey Tomb Raider fans, we need you to think back to 1996 for a second. Remember what it was like to make your huge-breasted way through ancient, moss-covered ruins, with only a few vicious-yet-boxy animals for company? When the only things standing between you and treasure were the elements and an endless series of horrible deathtraps? Developer Crystal Dynamics wants to bring all those feelings rushing back with Lara Croft Tomb Raider: Anniversary, a slick remake of the ruin-delving
You've created one of the best games of 2006. You've appealed to critics and consumers alike. And through a combination of high quality and good timing, your product was dubbed the first truly next-gen experience by most press outlets. So what do you do for a sequel, especially if you plan on releasing it a mere year after the outstanding original?
In the case of Tom Clancy's Ghost Recon Advanced Warfighter 2 (mercifully referred to as GRAW 2 for the rest of this preview), the developer has
It's cool to believe in something, to have an undying passion for your hobby. When it comes to gaming, we'll defend our views to the bitter end. But sometimes we all go a little too far, skating a fine line between fan and fanboy. How close are you? Read on...
Step 1 - Swear that system X has no good games. At all.
The self-proclaimed "hardcore" may read up on every game, discuss every game and spout what we try to pass off as authoritative opinions on every game... but none of us actually
Friday 5 January 2007
Were your lingering memories of 2006's gaming highlights all but wiped clean by some especially riotous New Year's celebrations? Or do you long to pour over a handily collated run-down of the year's big stories, surprise announcements and shock news? Either way, your luck's in, reader, as GamesRadar presents a bite-sized dose of all you need to know from the last 12 months.
With Sony's long-running PS3 delay shenanigans (hey, it's not over yet), the death of E3 as we knew
Last year's popular city-building sim, City Life will get a well deserved follow-up when City Life: World Edition ships later this month. Besides its sleek visuals, which made it look like SimCity on steroids, City Life's main claim to fame was its unique subculture system.
You won't be able to build an egalitarian utopia where everyone lives in shiny glass towers and drives luxury cars to their sweet jobs. Instead, you'll have to manage six subcultures (read: classes) ranging from the