The Northern Strike pack announced for BF 2142 breaks with tradition, genuinely adding something interesting to the game. Several things, in fact: two new vehicles, three new maps and ten new bits of unlockables. The PAC are given a super-speedy two-seater hover-jeep, with anti-infantry guns, a rapid-fire grenade-launcher, an anti-vehicle rocket-launcher and all the hyphens you can eat. The EU forces get an enormous six-gunned APC that serves as a mobile spawn-point, re-supply depot and
They call it “putting the ‘Recon back in Ghost Recon,” but the host of stealth-friendly tactical enhancements GRAW2 adds to the tactical FPS could just as well constitute the “Ghost” part. And if theyre putting both back in, then that would rather imply the previous game was a bit blank.
Developer GRINs solution - and its hard not to imagine them beaming confidently as they went about it - will make the PC version crucially different from the Xbox. Youre still
Generic but fun. It sounds a bit like an insult, but it very definitely isnt. Especially when applied to this first-person shooter, because all of the generic bits come from the periphery: the futuristic setting, superpower-vs-superpower plot and parts of the basic multiplayer mechanics. The bits that mark it out as fun are far closer to the core: 60 different drivable vehicles, 32 (unconfirmed) players online and the chance to push your soldier up the rankings as the war progresses both on and
Liandri Corp has a problem. A problem with three legs, two drivers and a horrible death beam that scorches the earth, leaving carcasses of vehicles in its wake. Currently, that problem is smack in the center of a CTF map that Epic included in Unreal Tournament III.
It's called the Dark Matter Walker, and it's just about the most fun we've had in a vehicle, since... well. Two minutes ago when we were on a hoverboard, hitching a lift to the front line by hooking on to the back of a speeder bike
For years, RPGs had to rely on text to communicate their stories, dialogue and scenes. Technological advances created new avenues - we started seeing expressions, hearing voices, understanding how characters felt without being told "Bob is angry!"
But it's never reached the level of sophistication we've grown used to in other media. Where are the pregnant pauses, the glowering looks, the terrified faces and the cheeky grins that would give our heroes and villains true depth? BioWare
You just tore the wrapper off The Burning Crusade expansion pack, you've updated your credit card information and now you're wondering, "how the hell am I going to get to level 70? By this weekend?" Well, my socially challenged friend, we have crafted a quaint little strategy guide that'll prepare you for your first steps into darker territory. It'll be tough and you'll need all the Friday nights you can muster. But with some luck, Mountain Dew and tons of pizza, you'll pull it off in no time.
Real men play sports, drink beer, and know a thing or two about fixing cars. They don't know the difference between the starship Enterprise and Starship Troopers, and they don't fool around or play any games - at least, not ones like these.
We're talking about the sorts of games that can be landmines of embarrassment waiting to explode, ruining your image as a somewhat normal guy. Or worse yet, the ones that are so appealing to the opposite sex that you may never get your hands on your
Our afternoon spent sojourning in the Shivering Isles was like stepping into the mind of a manic depressive who has renounced lithium. Nurse, prepare a syringe of Thorazine: we're going in.
You'll begin your questing on an Oz-like journey to see the Wizard, or should we say Sheogorath, the delightfully demented Daedric Prince of the Shivering Isles. But rather than following the yellow brick road to the Emerald City, you wander through the psychedelic briar-patch of Mania and Dementia to
For every Eddie Murphy there's a Chris Tucker. For every Coke there's a store-brand Cola. For every Mario, a Luigi. You get what we're talking about, right? Lurking in the shadow of every premium product, there's a low-grade, cheapo version. We're pretty sure without this good/bad, yin/yang balance the world would cease to spin on a level axis and topple into a black hole.
More than anywhere (except possibly Hollywood film actors and breakfast cereals) this applies to games. We've lost count
By now, you know the spiel: most Hollywood executives see movie-based games as nothing more than merchandising, no different from action figures and themed socks. Therefore, they could not give a rat's ass about quality, so long as the game sells. And therefore, most movie games are crap. And blah, blah, blah.
We're not here to debate the reasons why 95% of movie games are miserable turds. We like to focus on the positive. And we know that for every 20 or so Rambos or E.T.s or Enter the