What games do you want announced? What trailers do you want to see? What's the most earth-shattering announcement you can possibly imagine?
The great thing about videogames is that they operate within their own realities. Think about it. Infamous tasks you with shocking adversaries to death, yet you can’t even jump over chain-link fences. At the same time, Gears of War assumes every man weighs half a ton, but can pull off the most graceful somersaults. But real life is boringly consistent. Where are the bionic arms? The plasma rifles? THE LIGHTSABERS?
So we were in a San Francisco bar not so long ago and we got talking to this rather lovely lady called Yvonna. Turns out Yvonna runs a company called Charisma +2, an agency that provides models for gaming tradeshows, events and conventions. Like next week's E3, for example. As well as being gorgeous and lovely, the 100+ models at Charisma +2 all know their stuff when it comes to video games. Because gaming and sexy are two of our favourite things, we absolutely knew that GamesRadar and Charisma +2 had to get together. And what better way to get acquainted than with a few civil questions to some of C+2's booth babes (and a couple of booth dudes for the ladies)...
Damn, Rockstar is full of surprises. Who could have guessed that the developer’s franchise - built on gritty crime, bloody violence, hardened characters and grossly exaggerated stereotypes - would debut an entry with words like “ballad” and “gay” right in the title? When the first downloadable content starred leather-clad biker gangs listening to classic rock, who could foresee a second expansion’s logo
Do you love breaking glass? We feel your pane. Every time we play a videogame, we have to shoot and melee every window or other potentially breakable object. The tinkle of shattering glass is like music to our ears. The sound of glass breaking is so bad-ass, even wrestler “Stone Cold” Steve Austin uses it in his entrance song.
E3 is fast approaching. But right now, our thoughts are still stuck on the works of past designers like Roberta Williams, Al Lowe, Ron Gilbert, and Tim Schaefer. That’s why [a few weeks ago], we looked back on the grand age of adventure games, when LucasArts and Sierra produced some of the most memorable point-and-clickers of all time.
Next week, we’ll know. Next week, the Electronic Entertainment Expo will begin and nearly every major publisher and developer will reveal their secrets. Next week, we’ll know which rumors were true and which games actually exist. After next week, the future will be (somewhat) clear. Seriously, though, where’s the fun in that? We prefer this week, when the mystery still remains and our imaginations can still roam wild.
Making games is hard. Making fun of them isn’t. It’s really, really easy, actually. Of course, we wouldn’t be so critical if we didn’t love them so damn much (and if we weren’t, you know, critics). We think games are just the bee’s knees, and that’s why we get so pissed about all the stupid crap they do
VIDEO: Plus a hellishly good mystery mash-up to complete a double-bill of overdubbed wonderment.
Some lie, dusty and forgotten, at the bottom of a bargain bin. Others are hard to find outside of an eBay auction. Some received rave reviews, but sold next to nothing. Others sold well, but received almost no attention or love from the hardcore audience. Some you’ve heard about. Others you probably haven’t.