Dave Jones’ initials are tattooed across our nipples. We have a mullet, a moustache, aviator shades and a belly that arrives in a room a few seconds before we do. “Players are going to have to think very carefully about who they want to be,” Jones tells us. “You can be a psycho, quiet, on-the-streets kind of killer."
The Divinity series, like its classmate at High Fantasy High School, Gothic, is a big deal in mainland Europe. Until now, neither RPG has made much of a dent in either the UK or US. With its impressive translation, convincing animation, inventive quests, and combat and reward systems reminiscent of Diablo, Divinity II has the best shot yet.
Cast in the role of a Dragon Slayer, your role is, oddly enough, to slay dragons.
The painterly multiplayer world of Love is, for now at least, a place as much as a game. It’s the passion of one improbably talented, audaciously unconventional programmer named Eskil Steenberg; a man who seems to have found a new way of doing just about everything. The result is an incredible experience to explore, like nothing else you’ve played.
Whether you’re looking for electronics, hardware, anime, games, or anything remotely geeky, you’ll find it in Akihabara, a bustling shopping district in Tokyo, Japan. Located just north of Tokyo Station, Akihabara is really three towns in one. It’s a haven for tech hobbyists, a paradise for anime fans and gamers, and a popular tourist destination.
We haven’t covered LotRO much recently. There’s no dark reason for this, no sinister conspiracy – it’s just that this is an MMO that’s remarkably adept at keeping its head down and getting on with things. On the quiet, it’s accrued a massive and very happy audience. On the eve of its new expansion, it seems a good time to peer at what the game as a whole is like these days.
Some games just never stand a chance, do they? Hated on from the moment they’re announced for a variety of reasons, they’re critically stoned by journos and gamers long before anyone lays finger on pad. The following titles all fall into this category of pre-release hatred. Whether they betrayed their series’ heritage, alienated PC gamers or their developer simply shouted his big fat mouth off too much; these games loved
Pity your poor Sim. So far the biggest worries they’ve had to face have been burglars in the night and whether or not they can really justify buying a telescope. Now, in the first Sims 3 expansion pack, they have to deal with fiery traps, mummies, sinister corporations and still pay all of their bills on time.
To be called a 'fanboy' is one of the worst insults in gaming. It suggests a misguided person characterised by an irrational devotion to a piece of software or soulless mega-corporation. A person incapable of intelligent thought. A person that is a despised twat.
But wait. Let's cut them some slack for a moment and think what purpose fanboys actually serve (beyond being a dumping ground for derision). We fancied a bit of a challenge,
Unlike their last effort, Age of Conan, Funcom is using an original setting for this online game: the real world. But don’t worry: this isn’t a game that has you washing +1 dishes before travelling to the supermarket to purchase increasingly nutritious vegetables. Like the classic shooter/RPG Deus Ex, The Secret World is grounded in our most intriguing urban legends, myths and secret societies.
The world is a post-apocalyptic dustbowl populated by mutants and proud retro-fitted scavengers with fast, growling cars, deadly makeshift crossbows and upturned woks for hats. You, the unwitting outsider, emerging prematurely from your Armageddon-proof panic room, find you’re somehow better at surviving in this hostile environment than those who’ve been living in it their whole lives.