Well, of course you wanted to go to Tokyo Game Show - who wouldn't? But you didn't. Maybe sushi makes you retch, maybe an expensive plane ride and week-long jetlag didn't sound cool, maybe you were afraid you wouldn't be allowed back into the US all because of that mishap with the senator's daughter and that video. Whatever.
The point is, GamesRadar is here for you. Or, rather, we're over there for you. So park yourself right where you are and live secure in the knowledge that we'll tell you
GamesRadar recently had the honor of spending two solid days completely immersed in the early version of Sigil Games Online's new massively multiplayer online role-playing game Vanguard: Saga of Heroes. We have returned from our journeys with more information than could possibly fit in our heads - good thing we brought a couple of notebooks.
With deeper access than anyone else at this stage, we've compiled the most expansive hands-on preview you're going to find anywhere. Covering every nuance
For the final day of our Vanguard mega-info explosion, we've saved the best for last. Massively multiplayer games are about more than combat (no matter how rich a system one might employ), and Vanguard: Saga of Heroes provides more alternatives to hacking and slashing by offering two additional spheres for class advancement: crafting and diplomacy.
We'll begin by taking a look at crafting and giving you an insider's perspective from Senior Designer Salim Grant. In the second section of today's
"The biggest weakness of our grouping system could be that grouping is actually too fun," proclaimed the mighty Darrin MacPherson, Senior Game Designer on Vanguard: Saga of Heroes... and after logging a few hours in the sprawling land of Telon, we'd be inclined to agree. This is not to say that you can't "solo" (MMO-ese for playing all by yourself) in Vanguard. The team at Sigil has been sure to include plenty of quests and adventures for individuals who would rather go it alone, but the most
Thursday 14 September 2006
God bless Broken Sword. Young console upstarts might mock the point-and-click as a virtual relic played by auld fogeys, but gaming just wouldn't be the same if we couldn't submerge ourselves in a more traditional and sedately-paced adventurer from time to time.
So it fills us with much happiness that Broken Sword returns for a fourth adventure with The Angel of Death, which is out for PC tomorrow. With work completed on the game, we pointed 10 quick-fire questions at
High Elves are an ancient, magical race that left the Old World many centuries ago, retreating to the hidden island of Ulthuan. They returned to the Old World by ships during the Great War, lending their magic and skill to the human ranks of the Empire to push the Chaos invasion back. After the war, many elves stayed in the Old World and taught the realm of men some of their magic. The High Elves see themselves as protectors of the world, and will go to war alongside the ranks of humans to
Now that you have an idea of what kind of adventurers you can step into to quest through the land of Telon, we figured you might need an idea of the kind of foes you'll be facing. To that end, we sat down with Senior Artist Minoh Kim and Artist Rick Winter and shot question after question about the tons of monsters they'd created, and continue to create, in the
There are actually three different Spheres of classes in Vanguard: Saga of Heroes (didn't we mention that this game is huge?). In this portion of the preview, we'll focus on the Adventuring Sphere of classes which you'll select when you initially create your character. (We'll cover the Crafting and Diplomacy Spheres later in the week.) Your Adventuring class determines what kind of skills your character will be able to learn as you gain experience. These skills are predominantly combat based,
Vanguard: Saga of Heroes bears one of the richest character customization systems in the vast universe of MMOs. Boasting nineteen races and fifteen classes, you're faced with overwhelming possibilities before you even start playing. In addition, for those that love tweaking their digi-persona's features, Vanguard provides a ton of sliders that give you complete control over every aspect from facial deformations to body physique
"Imagine Irrational at its most ambitious. That's BioShock."
For gamers who remember how Irrational Games defined spooky shooters with 1999's System Shock 2, that's a powerful statement, even from the mouth of Irrational's creative director, Ken Levine. In fact, SS2 is still worth tracking down and playing today; few shooters have topped its immersive creep factor. But the upcoming BioShock, which traps players in a mutant-filled underwater city on the brink of collapse, shows every sign of