Tired of the orangeness of Hellfire Peninsula (and dying a bunch to the hordes of Fel Orcs that seemed to have some kind of psychic link with each other), we decided to peek at some of the other areas in Outland. Just to the west was the entrance to Zangarmarsh, so we rode our mechanostrider down the road to meet our destiny
We rather liked the Warhammer 40,000: Dawn of War expansion, Dark Crusade (read our full review here). But if you are like us, you may have come to the party fashionably late - or just never dared to dial up a multiplayer game after clearing the Planet Kronus of all your enemies in single player. Like us, you might have said "better late than never" - but then savagely gotten your ass kicked through your mouth by salty veterans online.
Well, that's what happened to us, anyways. We knew needed
Our character copy went through, so our level 60 Rogue got the opportunity to sneak into the entry point for the new Outland Zone called Hellfire Peninsula. When we signed on to World of Warcraft's closed beta of the new Burning Crusade expansion, we found our talents completely stripped due to Blizzard's monkeying around with their layout. Each class has received a talent revamp to allow for the addition of new talents to accommodate your progression from level 60 to 70. Delighted as a five
After firing up a couple of Blood Elf characters in World of Warcraft's The Burning Crusade expansion, one thing was perfectly clear: the Blood Elves are not very nice beings. You have to cut them a little slack though, their entire civilization and the source of all of their magical power was forcibly torn from them through violent and bloody conflict. That'll sour a
Tuesday 17 October 2006
Ah, bosses! How we love your meter-long life bars, cheap super-attacks and exposed weak points. It's The Rules that games have to have them, so in this roll-call we look at eight titans that really threw their weights around.
These are some of the biggest of the big, deserving of their boss status by barely fitting on the screen, let alone playing unfair.
The Hydra, God of War
In a game that does everything big, you expect some mighty bosses, but what you don't expect
We spent the entire weekend poking around the pre-release version of World of Warcraft's upcoming expansion, The Burning Crusade. We have so much to tell you, but we'll begin with our experiences playing the new members of the Alliance known as the
One of the oldest races in the Warhammer universe is the Dwarves. The Worlds Edge Mountains is the place they call home, a range east of the Empire that stretches from the very south to the very north. It is within these mountains that resides an extensive labyrinth of tunnels carved out by Dwarves.
These tunnels connect Dwarven strongholds, the centers of their civilizations. It has been a while since the height of their civilization and some of their strongholds have been abandoned, overrun
Warhammer - a single word that inspires memories of sleepless nights playing the endlessly fun tabletop sensation... or does it? Perhaps the nearly 25-year-old phenomenon, with its mountain of original fiction and rabid fan base, seems scarier than a bus full of bloated zombies.
For those not in the know, Warhammer is a evil-versus-(even more) evil fantasy tabletop game created by Games Workshop; its guiding hand is easy to spot in each and every Warhammer product, whether they appear on
Friday 6 October 2006
IO Interactive's psychotic adventure Kane & Lynch: Dead Men is leading the way for next-gen gaming. The infamous nightclub scene, featuring a hundred-strong crowd of dancing, writhing people, blew us away when we were treated to a recent close-up viewing. So, to get a deeper view on Kane & Lynch, we sat down with executive producer Neil Donnell and gave him the interrogation treatment.
What's the reaction been to Kane & Lynch?
In general it's been extremely positive.
Monday 02 October 2006
Even the most unsellably weird games tend to spin off a sequel - or five - so putting our heads together to come up with a list of one-offs that deserve a reappearance was harder than we'd thought. Still, here are our 12 picks that either changed the gaming world too quietly for anyone to notice, had a heart of gold buried under a ton of faults, or are just plain teasing us by not going for that magic '2'.
PS2, Xbox, PC (2003/2004)
It might be certifiable under