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In the second day of our 'Decade in gaming' mega-feature, we're looking at the most downright abominable gaming moments of the last 10 years.
As any sports fan will tell you, nothing legitimizes a pastime like a tall glass of booze. So, strictly as a public service, we drafted a real mixologist to lead us in a little game of ModNation: Alcohol and created our own videogame-inspired alcoholic beverages just in time to ring in the New Year.
Pac-Man and Mario owned the 1980s. Sonic, Lara and Snake took over for the 1990s. Their games are considered classics. Their names are timeless and iconic. Their images are burned into the memory of every gamer, even those who were born after the characters themselves.
Now we have another ten years worth of heroes, villains, sidekicks and love interests to occupy our imagination. Which, however, will remain there?
Anyone can make a game. You know that full well: some 2D thing in Flash or using the Adventure Game Studio, maybe even something in 3D with the Unity engine. But you’ll never make a game using a state-of-the art graphics engine, unless you can raise tens, perhaps even hundreds of thousands of dollars, right?
As of last month, wrong. Now, anyone can take and use the Unreal 3 engine for free.
When you look back over the past ten years, what will you remember? The sparkly new consoles? The fantastic new franchises? The exciting, unforgettable moments that made you proud to be a gamer?
Yeah, we’ll certainly reminisce about those over the coming week of decade-themed features. We’ll pick the best characters, the sexiest stars, the most memorable moments and the important-est games.
It’s good to be a nerd in Tokyo. In addition to the Tokyo Game Show, Japan’s gamers also get to attend Jump Festa, a popular convention that celebrates the latest and greatest in anime, manga, and of course, videogames. It’s the one time of the year when giant Chocobo floats, Naruto cosplayers, and Yu-Gi-Oh tournaments collide - and we were there to capture every momentous moment on film for you to enjoy
A guide to guides: it’s like a wiki for a dictionary, or GPS for a map. Think of this as more of a best of the best for GamesRadar’s 2009 guides, cheats and hints. Here, you’ll find help for everything from collecting feathers while assassinating Renaissance-era noblemen, to lugging around dozens of laptops while murdering a small platoon of Russians.Don’t see what you want? We have a hoard of guides, codes and cheats over on CheatPlanet
We recently had the chance to sit down with Dr Ray Muzyka, co-founder of influential developer BioWare, to chat about Mass Effect 2. The sci-fi RPG/shooter hybrid releases next month and is primed to take 2010 by storm. While coy on plot specifics, Dr Muzyka did share some details with us about Mass Effect 2’s new features. Hit play below to learn about character loyalty, dialog interrupts and how your actions will affect your
Everyone knows all about the Total War series and its globe-spanning campaigns and battles, but one of the things lacking has been a real focus on the actual historical conflicts that took place. Often, a disappointing handful of token battles were cobbled together quickly to be played maybe once or twice and then discarded in favour of create-your-own scenarios
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