Facelifts and other forms of cosmetic surgery aren’t just for aging MILFs, dried-up Hollywood C-listers and 40 stone blobs who have to get forklifted out of their beds. No, sometimes our favourite game stars need a bit of a nip and tuck too. After all, there’s no point battling hordes of the undead or saving the planet from a cult of religious alien zealots if you’re sporting last season’s armour or an out of date
With the possible exception of unexplainable, extraordinary inspiration, the factors which define a game’s quality are roughly quantifiable. The success of a game, however, involves slightly more chance, as the variables are less precise. When is the best time to launch a new PS3 exclusive FPS? Is there a market for fighting games on the Wii? The Western audience likes Final Fantasy – shouldn’t it like other Japanese RPGs?
Let's be blunt. Last week’s Consumer Electronics Show was a flop and, from a gaming perspective, a full-on, colossal letdown. An expo that once played host to some of the most important events in videogame history – such as the legendary moment when Nintendo turned its back on partner Sony, thus creating its own archrival – is a completely different experience today
Seeing Kane and Lynch back on screen dredges up some contradictory emotions. The original third-person crime spree shooter was, at best, mediocre. An ineffectual attempt at coordinating chaos in a criminal gang. It was meh.
But it was also grimly funny, had character and, if you squinted, you could see what devs IO – makers of the phenomenal Hitman games – were attempting to do.
We’re barely two weeks into 2010 and there’s already enough must-have games to choke one of Avatar’s six-legged horses. January alone is home to seven big-name releases, with February, March and April continuing the trend. Hell, we even know what’s coming in the summer and in some cases (like Halo Reach) we’re even certain of the fall’s heaviest hitter
Can it be true? Is this the last ever Command & Conquer? Has Kane finally met his match? Respectively: Apparently, ditto, and it would appear so. We’ll believe it when we see it, but according to assistant producer Matt Ott, “We’re really going to wrap it up this time.”
Nobody can accuse BioWare of being lazy. They’ve just knocked out a 100 or so hours worth of dragon-slaying in Dragon Age: Origins, are working on a huge Star Wars MMO, and this month sees the release of the second chapter of the Mass Effect trilogy.
Mark Hamill unleashes a fiendish cackle that simultaneously sounds like skin ripped from flesh and fingernails dragged across corrugated iron. If the bowels of hell have a soundtrack, this is it.
Everyone knows about Max Payne taking all its best ideas (alright, one good idea) from the Matrix. But there have been many more games over the years that have taken their inspiration from Tinsel Town’s finest cinematic output. And when we say inspiration, we actually mean they broke out the tracing paper and copied these films' best scenes or stars almost exactly. And you know what? We’re thankful, because the nearly all of the
Massively multiplayer games follow certain rules, while team-based shooters follow others, and strategies a third set. Until now they’ve lived safely in separate chambers of the Great Gaming Venn Diagram. Games that attempt an overlap, such as Destination Games’s disastrous Tabula Rasa, or Sony’s criminally overlooked PlanetSide, still tend to fall mostly into one category or another.