You don't know Supreme Commander. You may rock at every Real-time Strategy game ever created, but you aren't prepared for the sheer size and scope of Supreme Commander. However, we can fix that. We talked right to the folks at developer Gas Powered Games, and they gave us a strategy brain dump. Just for you.
So wipe those Pop-Tart crumbs off your chin and throw away your year's supply of Mountain Dew. It's time to get into strategic shape and become an army of one. Today, we'll provide you
So what have you preserved from the older Sega Rally games and just what has been changed?
Wilday: Working on a game where the inspiration is 12 years old is hard. Sega games have a certain style and we tried to capture that. Its easy to get a game to look realistic, but its hard to give it a style. We also wanted to retain the same close racing and accessible handling of the original, while exploiting the next-gen and adding features previous generations couldnt have done - like the surface
So somebody was telling us you were in the military…
Halper: I did military training. I used to work with Lockheed Martin, making training programs for the military. I also worked on a coastguard training project and the military saw the benefits of that. But you start to think about how to make these things interesting for soldiers who like to play videogames, so Im used to thinking about it in that way. Then I got into games as a hobby, and then I got kind of addicted.
Starting with
If you spent your childhood in fear, after your mother told you that looking at the food going around on the platform would make your eyes fall out, youre not alone. John Bows, a Technology Development Manager, knows all about microwaves - about the “instantaneous disruption of the electrical signals in the brain, causing loss of gross motor function,” and the “inevitable long-term loss of brain function as well as changed behavior patterns.” And it turns out that your
Valves announcement that theyre working on zombie game Left 4 Dead might have grabbed the headlines, but its the industrious Half-Life 2 and Source engine modding community who are getting the most mileage out of remixing-the-zombie concept.
Perhaps a dozen zombie-based mods are currently in progress, with a handful having already been released. Some classics, such as Zombie Panic, have already seen incarnation in the original Half-Life, and the living dead are only getting more
We've been speaking to Funcom about its forthcoming PC and Xbox 360 MMORPG Age of Conan: Hyborian adventures, and last week we brought you part one of the resulting interview. Today - guess what? - we're bringing you the second and concluding part of our chat with product manager Erling Ellingsen...
What occurs in the single-player section of the game, and when that's completed is it a traditional MMORPG that we move into?
Erling Ellingsen: The single-player feature has changed much since we
Blizzard's all-dominating World of Warcraft is set to face its most serious challenge yet in 2007, a number of new 'big name' MMORPGs preparing to enter the market before the year is out.
Product manger Erling Ellingsen reveals that on top of creating a compelling MMORPG experience Funcom is aiming to incorporate cross-platform adventuring into Age of Conan. So, while the PC version will release first this October, PC gamers and Xbox 360 gamers could eventually be able to buddy-up and compare
What was it like working with John Woo and Chow Yun-Fat?
Offerman: Chow Yun-Fat is doing the voiceover for his character (Detective Tequila) and hes mostly in Hong Kong, so we sent an audio guy out there to work with him. They had someone to help him with his pronunciation, a voice coach, because English is only his second language. We took scans of his face and body and, even though it wasnt contractually required, we asked him whether itd be OK to take shots of him with different facial
This week's bombshell dropped by Valve delaying Half-Life 2: Episode Two AGAIN has kicked off renewed discussion on episodic gaming. Is it working and is it a good idea to release games in this format? Lost would have been canned long ago if the ABC couldn't get its episodes out on time.
It all hangs, of course, on the developer. When a major studio like Valve leaves us waiting 18 months between episodes, you'd be excused for reacting negatively to episodic gaming. But then take a look at
Were behind a pillar. Sorry - Hollywood action hero Chow Yun-Fat is behind a pillar, face grim, eyes narrowed and hands gripping dual Beretta pistols. As moonlight bathes the museum, gloomily illuminating the looming dinosaur skeleton above, we hear the muffle of incoming footsteps. Hopelessly outnumbered, desperately low on health, we swing into the open and - in a few violent stabs of PS3s Sixaxis pad - erupt into a spiraling slow-motion weave of bullets and trace-lines, spinning and firing