Sport & Auto
- About Future
- Digital Future
- Cookies Policy
- Terms & Conditions
- Investor Relations
- Contact Future
PCs ruled the roost in 2009. While console gaming hit the brick wall of its own technical limitations, PC gaming technology just continued to get better, faster and cheaper as the year wore on. And now that 2010 is well underway we know that the coming year is going to be a belter for new PC computing and gaming tech.
Valentine’s Day approaches! What’re you gonna do? Get your special someone a heart-shaped box of chocolates and a card with a puppy on it? How Hallmark™ of you. We have a better way to ignite that sexy spark…by which we mean worse: gaming, plus, sex. It’s so stupid it just might work…or involve more awkward silences and tears than a JRPG.
Real-life shopping. Unless you enjoy shambling about like an extra in a Romero flick, it's a mostly soul-destroying activity that ranks somewhere between 'watching The X Factor' and 'tasting vomit' on our list of Things We'd Rather Not Do If We Can Help It. So it's testament to the subversive qualities of games that they can make shopping not suck. How do games do it - what makes shopping in games so much more enjoyable than shopping in
The Pirates of the Caribbean movies raked in over a billion dollars worldwide. There’s no doubt that a big part of that success was down to the loveable sea dog Captain Jack Sparrow. So how will a licensed game without him fare? Batman: Arkham Asylum was a big influence on Armada of the Damned. That game took all the things that made the DC characters and the universe so awesome, and then did something fresh and unexpected with them.
Way back in 2007 we cobbled together a fun little list of frequently mispronounced game names. Far more obnoxious than the simple “Mah-rio/May-rio” switch, these names are routinely butchered and for a defensible reason – they’re almost all nutty as hell.
We thought we’d expand on that original feature, as 2007 is like 70 million years ago in internet time.
While zombies in the media have become rather overdone, Gearbox have approached their first bit of DLC with spooky B-movie style panache, and created something equal parts charming and fun. The Zombie Island of Dr. Ned puts you on a deserted island, picking up the pieces of the Atlas Corporation’s failed mining operations.
This piece of Borderlands DLC is a repetitive, boring-as-shit arena grind. You see, it’s a co-op expansion where you’re placed in one of three areas to fight different foes, under conditions such as slowly draining health, low gravity, or only your pistols being effective.
Each section has between five and 25 rounds. Each round is made up of five waves, which take between two and five minutes.
Let's face it, the public doesn't want originality. The public wants first-person shooters on 360, fitness games on Wii and pirated copies of anything else because the risk of buying something unfathomable is too high. It doesn't want LittleBig Planet (despite Steven Fry), couldn't give a damn about Okami despite all our best efforts, and thinks Rez HD is a sleep disorder you get from those newfangled tellies.
But while some games are
In the 1980s, videogames weren’t ‘cool.’ They were rad. Totally rad. And the raddest games at the time were on the Nintendo Entertainment System, the console that made so many from our generation gamers for life. The collective memory of playing Super Mario Bros. and blowing into cartridges has a worldwide reach that crosses cultures and transcends borders. The proof is in the ads
What is Rapture?
It’s a city built at the bottom of the Atlantic Ocean by billionaire Andrew Ryan to escape the social anxiety of a post-war America. It opened on November 5, 1946 and construction finished in 1951.